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I want to do something cool Every Round!!!
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<blockquote data-quote="Felix" data-source="post: 3093009" data-attributes="member: 3929"><p>I might share this opinon as well, until I was in a fight for our lives and the wizard pulled out a spell he'd been saving and it saved our bacon. Which has happened in-game to me. The wizard having cast all of his good spells and the party getting toasted has also happened.</p><p></p><p></p><p>Or perhaps the threat of a harder fight is looming. If the wizard can hold back his real thunder and still help out with a smaller spell here and there in combat he's doing his job - making sure he can lay the smackdown on the really tough enemies and soften them up so they don't kill off the meleers; HP are a much easier resource to regenerate that spells, after all.</p><p></p><p>I'm not saying a spellcaster shouldn't cast his spells when they're <em>needed</em>, but rather I think that they're needed less often than spells are actually cast; which means that the wizard and the whole party must stop to rest before an encounter where they think the spells are truly needed.</p><p></p><p></p><p>It potentially saves the <em>Grease</em> spell for later. </p><p></p><p>It denies the Ogre a +2 charge bonus to attack (no charging through <em>Grease</em> says I) while maintaining a -2 charge penalty to AC.</p><p></p><p>Allows the Ogre to apporach the fighter without managing an attack (doesn't use up Fighter's movement) because you can't charge through rough terrain (I would qualify <em>Greased</em> ground as something you can't run or charge through).</p><p></p><p><em>If</em> the save is failed, it combines a -2 charging penalty to AC with a +4 bonus to attack that the fighter would get if he steps up (avoiding the grease, obviously) and attacks the ogre.</p><p></p><p></p><p>If the wizard player always blew his spells on the first encounter and then demanded rest, I'd be less inclined to try to shoulder him out of the way to do cool things and more likely to ask him to save a spell or two. Once in a while. Sometimes. Please.</p><p></p><p>But yeah, if a character were in dire trouble the party should back him up. But that player should not prey upon his party and get himself in dire trouble when the opportunity presents itself. If the wizard is having trouble lasting because he runs out of spells <em>every day</em> and he forces the party to stop, the problem isn't the party, the DM, or the encounters: the problem is his spendthrift spellcasting.</p></blockquote><p></p>
[QUOTE="Felix, post: 3093009, member: 3929"] I might share this opinon as well, until I was in a fight for our lives and the wizard pulled out a spell he'd been saving and it saved our bacon. Which has happened in-game to me. The wizard having cast all of his good spells and the party getting toasted has also happened. Or perhaps the threat of a harder fight is looming. If the wizard can hold back his real thunder and still help out with a smaller spell here and there in combat he's doing his job - making sure he can lay the smackdown on the really tough enemies and soften them up so they don't kill off the meleers; HP are a much easier resource to regenerate that spells, after all. I'm not saying a spellcaster shouldn't cast his spells when they're [i]needed[/i], but rather I think that they're needed less often than spells are actually cast; which means that the wizard and the whole party must stop to rest before an encounter where they think the spells are truly needed. It potentially saves the [i]Grease[/i] spell for later. It denies the Ogre a +2 charge bonus to attack (no charging through [i]Grease[/i] says I) while maintaining a -2 charge penalty to AC. Allows the Ogre to apporach the fighter without managing an attack (doesn't use up Fighter's movement) because you can't charge through rough terrain (I would qualify [i]Greased[/i] ground as something you can't run or charge through). [i]If[/i] the save is failed, it combines a -2 charging penalty to AC with a +4 bonus to attack that the fighter would get if he steps up (avoiding the grease, obviously) and attacks the ogre. If the wizard player always blew his spells on the first encounter and then demanded rest, I'd be less inclined to try to shoulder him out of the way to do cool things and more likely to ask him to save a spell or two. Once in a while. Sometimes. Please. But yeah, if a character were in dire trouble the party should back him up. But that player should not prey upon his party and get himself in dire trouble when the opportunity presents itself. If the wizard is having trouble lasting because he runs out of spells [i]every day[/i] and he forces the party to stop, the problem isn't the party, the DM, or the encounters: the problem is his spendthrift spellcasting. [/QUOTE]
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