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I want to do something cool Every Round!!!
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<blockquote data-quote="Felix" data-source="post: 3094942" data-attributes="member: 3929"><p>I suggest that some needs are not worthy of meeting.</p><p></p><p>"I need to hog the spotlight and do everything cool and the game centers on me."</p><p></p><p>I will wholeheartedly support the opinion that this need should not be met. No, I don't think this is typical of the average "cool every round" need, but this example does serve to show that simply because a player wants something does not mean the mechanics of the game should alter to meet it.</p><p></p><p>Now that it's established that there are some needs that should not be catered to, the question is then where to draw the line. Do you allow casters to have physics-bending spells and no magic dart? Do you power-down the spells and allow a more powerful magic dart? Do you create a class with a heavily modified magic dart and next to no powerful spell effect ability?</p><p></p><p>It seems to me that the only one of these three options we lack is the last one. Wizards and Sorcerers don't have an expendable magic dart but their spells are arguably the most powerful offensive weapons in the game. Warlocks have their eldrich blast but still maintain the ability to create high-level spell effects. We don't have something that only blasts away every round; I think that's a good thing, a class that only blasted d6's would bore the heck out of me. I'm sure a balanced class could be created for that niche, I just don't think it would be very interesting.</p><p></p><p>The problem comes when the player wants the magic dart/eldrich blasting every round effect but doesn't want to sacrifice the power of a full spellcasting progression. If they want to be able to do stuff other than cast all the time, then be a bard, multiclass, play a warlock; the system as it is already supports options that make sacrifices of power to gain in flexibility. I think it likely the reason some would be unwilling to choose those options is becasue they want the flexibility as well as the power, and if game balance is something you're striving for, this makes it difficult.</p><p></p><p></p><p>Mechanically balanced options already exist; they just arn't as powerful as the current full spellcaster. I don't think that making the full spellcasters more powerful by adding a d6 at will attack (or something similar) will necessiarly improve the enjoyment of the game all-around.</p></blockquote><p></p>
[QUOTE="Felix, post: 3094942, member: 3929"] I suggest that some needs are not worthy of meeting. "I need to hog the spotlight and do everything cool and the game centers on me." I will wholeheartedly support the opinion that this need should not be met. No, I don't think this is typical of the average "cool every round" need, but this example does serve to show that simply because a player wants something does not mean the mechanics of the game should alter to meet it. Now that it's established that there are some needs that should not be catered to, the question is then where to draw the line. Do you allow casters to have physics-bending spells and no magic dart? Do you power-down the spells and allow a more powerful magic dart? Do you create a class with a heavily modified magic dart and next to no powerful spell effect ability? It seems to me that the only one of these three options we lack is the last one. Wizards and Sorcerers don't have an expendable magic dart but their spells are arguably the most powerful offensive weapons in the game. Warlocks have their eldrich blast but still maintain the ability to create high-level spell effects. We don't have something that only blasts away every round; I think that's a good thing, a class that only blasted d6's would bore the heck out of me. I'm sure a balanced class could be created for that niche, I just don't think it would be very interesting. The problem comes when the player wants the magic dart/eldrich blasting every round effect but doesn't want to sacrifice the power of a full spellcasting progression. If they want to be able to do stuff other than cast all the time, then be a bard, multiclass, play a warlock; the system as it is already supports options that make sacrifices of power to gain in flexibility. I think it likely the reason some would be unwilling to choose those options is becasue they want the flexibility as well as the power, and if game balance is something you're striving for, this makes it difficult. Mechanically balanced options already exist; they just arn't as powerful as the current full spellcaster. I don't think that making the full spellcasters more powerful by adding a d6 at will attack (or something similar) will necessiarly improve the enjoyment of the game all-around. [/QUOTE]
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