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General Tabletop Discussion
*Dungeons & Dragons
I want to fire a player.
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<blockquote data-quote="Imaculata" data-source="post: 8770823" data-attributes="member: 6801286"><p>I'd say, discuss it with him first. Randomly not showing up is the biggest issue. Tell him, 3 strikes and you're out. At the very least a player should notify the group that he can't play today and why. Real life stuff can always come up, and it is okay to cancel D&D for something unexpected. But it shouldn't happen that often, and for expected things use an agenda. Our group has a Discord channel where we discuss when we can all play. If you know you're going to have to cancel, this lets you inform your group in advance, and it allows the group to reschedule.</p><p></p><p>Taking too long with your turn is a minor problem imo. Discuss a way to speed things up. Maybe by having some prewritten actions for him?</p><p></p><p>As a last resort, when this campaign is finished, don't invite him to the next one.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8770823, member: 6801286"] I'd say, discuss it with him first. Randomly not showing up is the biggest issue. Tell him, 3 strikes and you're out. At the very least a player should notify the group that he can't play today and why. Real life stuff can always come up, and it is okay to cancel D&D for something unexpected. But it shouldn't happen that often, and for expected things use an agenda. Our group has a Discord channel where we discuss when we can all play. If you know you're going to have to cancel, this lets you inform your group in advance, and it allows the group to reschedule. Taking too long with your turn is a minor problem imo. Discuss a way to speed things up. Maybe by having some prewritten actions for him? As a last resort, when this campaign is finished, don't invite him to the next one. [/QUOTE]
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I want to fire a player.
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