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I want to hear your Time Travel adventure stories
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<blockquote data-quote="jerichothebard" data-source="post: 1644060" data-attributes="member: 4705"><p>I ran a series of adventures not too long ago with a time travel twist. (bear with me, this is a long plot line)</p><p></p><p>The PCs' recurring villian kidnapped the younger sister of an NPC ally, and then sent them on a scavenger hunt as a ransom.</p><p></p><p>In the process of the scavenger hunt, the PCs did some... questionable (though non-fatal) things. </p><p></p><p>They gave the BBEG his ransom, which they had determined were components to an evil magical item, and got the girl back. After getting the girl, they managed to detroy (at range) one of the items, precipitating a fight.</p><p></p><p>Several of the bad guys got away.</p><p></p><p>While the PCs were delivering the little girl to the hospital, they discovered that one of the bad guys had been following them around, basically murdering anyone they came into contact with after they left (so in addition to some breaking and entering, they were now up on multiple murder charges). They were now being hunted by a squad of paladins.</p><p></p><p>They got the heck out of Dodge.</p><p></p><p>Reasoning that the BBEG would try to replace the item destroyed earlier, they returned to the temple where they had obtained it. And found the bad guys, with a hostage. </p><p></p><p>Taunting and a fight ensues.</p><p></p><p>PCs destroy the BBEG (for now - he's a low-powered lich variant, and they don't know where is phylactery is.)</p><p></p><p>PCs run again, figuring they are only a hour or two at most ahead of the paladins. They are feeling pretty good - they have stopped the evil plot for now, at least, though they are still in trouble with the law.</p><p></p><p>At this point, I sent them off onto Penumbra's <em>Save the Last Dance</em>, an adventure where you wind up at some indeterminite time in the past.</p><p></p><p>run through that, return to real time. They continue on their way, thinking that they arrived at exactly the same time they left, though there are no signs on the road of their earlier passage.</p><p></p><p>They shortly arrive at the monastary where they were going to seek sanctuary, and find out that, in fact, it is a week <em>before</em> they left.</p><p></p><p>So, the return to the city, now armed with a great deal of knowledge about what's about to happen. The immediately set about finding the lair of the bad guys and tracking their movements, as well as studiously avoiding their past selves (with no prompting from me - they all unanimously decided that it would be a baaaad idea). </p><p></p><p>Some background - on their first encounter with this BBEG, they raided his lair, and nearly had their butts handed to them on a platinum platter, though they were eventually victorius (mostly due to some seriously crazy monk antics).</p><p></p><p>And here is the moment I'm most proud of them for. Rather than (as I anticipated) immediately kicking down the door and assaulting his new lair, they waited, set an ambush on their own turf, and decimated the bad guys as they were attempting to kidnap the little girl, without taking a single HP of damage.</p><p></p><p>Then they called in the squad of paladins and undead hunters and let them clean out his lair.</p><p></p><p>It was brilliant. And beautifully planned. Major XP bonus for being smart and learning from prior mistakes.</p><p></p><p>Though I did have some great stuff planned for his lair.</p><p></p><p>oh well.</p><p></p><p>jtb</p></blockquote><p></p>
[QUOTE="jerichothebard, post: 1644060, member: 4705"] I ran a series of adventures not too long ago with a time travel twist. (bear with me, this is a long plot line) The PCs' recurring villian kidnapped the younger sister of an NPC ally, and then sent them on a scavenger hunt as a ransom. In the process of the scavenger hunt, the PCs did some... questionable (though non-fatal) things. They gave the BBEG his ransom, which they had determined were components to an evil magical item, and got the girl back. After getting the girl, they managed to detroy (at range) one of the items, precipitating a fight. Several of the bad guys got away. While the PCs were delivering the little girl to the hospital, they discovered that one of the bad guys had been following them around, basically murdering anyone they came into contact with after they left (so in addition to some breaking and entering, they were now up on multiple murder charges). They were now being hunted by a squad of paladins. They got the heck out of Dodge. Reasoning that the BBEG would try to replace the item destroyed earlier, they returned to the temple where they had obtained it. And found the bad guys, with a hostage. Taunting and a fight ensues. PCs destroy the BBEG (for now - he's a low-powered lich variant, and they don't know where is phylactery is.) PCs run again, figuring they are only a hour or two at most ahead of the paladins. They are feeling pretty good - they have stopped the evil plot for now, at least, though they are still in trouble with the law. At this point, I sent them off onto Penumbra's [I]Save the Last Dance[/I], an adventure where you wind up at some indeterminite time in the past. run through that, return to real time. They continue on their way, thinking that they arrived at exactly the same time they left, though there are no signs on the road of their earlier passage. They shortly arrive at the monastary where they were going to seek sanctuary, and find out that, in fact, it is a week [I]before[/I] they left. So, the return to the city, now armed with a great deal of knowledge about what's about to happen. The immediately set about finding the lair of the bad guys and tracking their movements, as well as studiously avoiding their past selves (with no prompting from me - they all unanimously decided that it would be a baaaad idea). Some background - on their first encounter with this BBEG, they raided his lair, and nearly had their butts handed to them on a platinum platter, though they were eventually victorius (mostly due to some seriously crazy monk antics). And here is the moment I'm most proud of them for. Rather than (as I anticipated) immediately kicking down the door and assaulting his new lair, they waited, set an ambush on their own turf, and decimated the bad guys as they were attempting to kidnap the little girl, without taking a single HP of damage. Then they called in the squad of paladins and undead hunters and let them clean out his lair. It was brilliant. And beautifully planned. Major XP bonus for being smart and learning from prior mistakes. Though I did have some great stuff planned for his lair. oh well. jtb [/QUOTE]
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