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I want to make a gauntlet - and not the glove kind.
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<blockquote data-quote="MortalPlague" data-source="post: 5231104" data-attributes="member: 62721"><p>...must spread xp around before giving it to Firelance again... <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p>I ran a similar gauntlet in a beholder's tomb in the Underdark (mid paragon 4th edition). They entered a room that would begin to fill with water. It wasn't too tough to smash through the doors (venturing deeper), but the water continued to flow. Indeed, the water would slowly fill up the dungeon behind them, urging the PCs to keep moving.</p><p></p><p>Out of the water room, our intrepid adventurers were suddenly met with a band of goblins led by a goblin tomb raider, Kibble Deepdelve. She commanded her minions to attack, since she wanted all the treasure for herself. The room she was in was long, about twenty feet wide (with a few alcoves housing doors), and as the PCs walked in, the boulder traps were triggered.</p><p></p><p>So... one long room. Two boulders rolling along ten-foot wide 'tracks', going opposite directions, scissoring back and forth through the chamber. The boulders' path meant that the PCs would have to move to dodge them every turn, which created some really interesting movement in the combat. There were a handful of spear traps that would jab a spear up from the floor. The boulders would break these if the PCs were clever enough to trigger them at the right moment (or were unfortunate enough to be pushed onto one by the boulder). The room was filling with water (slowly, but enough to be a nuisance). The goblins were attacking them. A small group of goblins were attempting to break through a locked door, and upon their success (whenever they succeeded on their check), they unleashed a clay golem. Absolute pandemonium.</p><p></p><p>Following that encounter, they went through a few small rooms and then into another large room. This one had a bunch of undead (including a few insubstantial ones), and was divided into two sections. The first half of the room was a swinging scythe trap, where two scythes would attack each turn (hitting a randomly determined row of squares). The same thing was repeated on the second half of the room, on the far side of a ten foot clear zone. The clear zone had bars drop on either side, and the walls began to roll together. There was a panel in the center which would stop the walls from moving, but it had to be found, unlocked, then deactivated.</p><p></p><p>The rogue (scouting ahead) got stuck in the middle. She just managed to disarm it with the walls two rounds away from crushing her.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5231104, member: 62721"] ...must spread xp around before giving it to Firelance again... :-S I ran a similar gauntlet in a beholder's tomb in the Underdark (mid paragon 4th edition). They entered a room that would begin to fill with water. It wasn't too tough to smash through the doors (venturing deeper), but the water continued to flow. Indeed, the water would slowly fill up the dungeon behind them, urging the PCs to keep moving. Out of the water room, our intrepid adventurers were suddenly met with a band of goblins led by a goblin tomb raider, Kibble Deepdelve. She commanded her minions to attack, since she wanted all the treasure for herself. The room she was in was long, about twenty feet wide (with a few alcoves housing doors), and as the PCs walked in, the boulder traps were triggered. So... one long room. Two boulders rolling along ten-foot wide 'tracks', going opposite directions, scissoring back and forth through the chamber. The boulders' path meant that the PCs would have to move to dodge them every turn, which created some really interesting movement in the combat. There were a handful of spear traps that would jab a spear up from the floor. The boulders would break these if the PCs were clever enough to trigger them at the right moment (or were unfortunate enough to be pushed onto one by the boulder). The room was filling with water (slowly, but enough to be a nuisance). The goblins were attacking them. A small group of goblins were attempting to break through a locked door, and upon their success (whenever they succeeded on their check), they unleashed a clay golem. Absolute pandemonium. Following that encounter, they went through a few small rooms and then into another large room. This one had a bunch of undead (including a few insubstantial ones), and was divided into two sections. The first half of the room was a swinging scythe trap, where two scythes would attack each turn (hitting a randomly determined row of squares). The same thing was repeated on the second half of the room, on the far side of a ten foot clear zone. The clear zone had bars drop on either side, and the walls began to roll together. There was a panel in the center which would stop the walls from moving, but it had to be found, unlocked, then deactivated. The rogue (scouting ahead) got stuck in the middle. She just managed to disarm it with the walls two rounds away from crushing her. [/QUOTE]
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I want to make a gauntlet - and not the glove kind.
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