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I want to make a gauntlet - and not the glove kind.
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<blockquote data-quote="Bullgrit" data-source="post: 5231394" data-attributes="member: 31216"><p>The PCs enter through a secret door. Once inside the good-sized room, the secret door closes and locks, with no way to open it from this side. The room has no other exits, but each of the four walls has a alcove big enough for a human to stand in.</p><p></p><p>After a few moments, clicks and bangs are heard overhead, and the ceiling starts to slowly lower. In 60 seconds, the ceiling will crush to a flat smear anything in the room. The alcoves are safe from the crush, so anyone human-sized or smaller can take refuge there. (Of course, two or more small beings could possibly stack up in one of the alcoves.)</p><p></p><p>The "fun" part of this is if there are more PCs than will fit in the alcoves, watching the Players/PCs decide who doesn't get a safety spot. Who's gonna die?</p><p></p><p>The ceiling raises back up after a minute.</p><p></p><p>To twist this idea:</p><p></p><p>Same as above, but the floor of the room is strangely sticky and spongy. When the ceiling reaches down to crushing level, it instead pushes whatever is on the floor (like the PC who couldn't get to safety) through the floor and into the room underneath (1d6 damage for falling to the lower floor).</p><p></p><p>Maybe the room below is filled with treasure, and the one PC (or more) whom everyone abandoned gets the opportunity to have first choice of the loot.</p><p></p><p>Maybe the room below is a "court room" situation where the one who was pushed down has to plead a case to have the ceiling in the room above raised, and his friends released. Otherwise the ceiling stays down and the PCs who took "safety" from the ceiling are actually the ones who are trapped -- forever. Cue maniacal laughter.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5231394, member: 31216"] The PCs enter through a secret door. Once inside the good-sized room, the secret door closes and locks, with no way to open it from this side. The room has no other exits, but each of the four walls has a alcove big enough for a human to stand in. After a few moments, clicks and bangs are heard overhead, and the ceiling starts to slowly lower. In 60 seconds, the ceiling will crush to a flat smear anything in the room. The alcoves are safe from the crush, so anyone human-sized or smaller can take refuge there. (Of course, two or more small beings could possibly stack up in one of the alcoves.) The "fun" part of this is if there are more PCs than will fit in the alcoves, watching the Players/PCs decide who doesn't get a safety spot. Who's gonna die? The ceiling raises back up after a minute. To twist this idea: Same as above, but the floor of the room is strangely sticky and spongy. When the ceiling reaches down to crushing level, it instead pushes whatever is on the floor (like the PC who couldn't get to safety) through the floor and into the room underneath (1d6 damage for falling to the lower floor). Maybe the room below is filled with treasure, and the one PC (or more) whom everyone abandoned gets the opportunity to have first choice of the loot. Maybe the room below is a "court room" situation where the one who was pushed down has to plead a case to have the ceiling in the room above raised, and his friends released. Otherwise the ceiling stays down and the PCs who took "safety" from the ceiling are actually the ones who are trapped -- forever. Cue maniacal laughter. Bullgrit [/QUOTE]
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I want to make a gauntlet - and not the glove kind.
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