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*Dungeons & Dragons
I want to make a Slime Farmer. Discuss.
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7025749" data-attributes="member: 6846794"><p>Ok, hopefully we can agree it's going to require a fair amount of support from our glorious/nefarious DM.</p><p></p><p>With that in mind, I'd treat it like any other character empowerment that was not covered directly by the PHB. There was a thread floating around about dealing with a mine as a reward for a player group. I'd approach sliming much the same way.</p><p></p><p>Your character is going to need a bunch of stuff - items, conditions and ..well, slimes.. to make slime farming a possibility. <em>And to be clear, this is a long term plan, a continual character motivation rather than a stat block/chunk of mechanics that let you play a slime farmer from he get-go.</em></p><p></p><p>Working with your sexy/creepy DM, I'd work towards setting up the conditions for slime farming:</p><p></p><ul> <li data-xf-list-type="ul">securing one or more damp/dank/dark places for slime living. </li> <li data-xf-list-type="ul">securing slimes. </li> <li data-xf-list-type="ul">securing varous mundane-but-rare items for handling/interacting with slimes <em>(such as alchemist gloves that allow you to pick a slime/manhandle a slime for a while without melting your limbs and slime-containing containers, purchasable with a little funding from your local alchemist/crazy).</em> </li> <li data-xf-list-type="ul">securing NPCs that are allied to your cause. These guys n' gals work towards explaining where your character gets their slimes from. <em>(Plucky dungeon delvers, desperate explorers and greedy academics.)</em> </li> <li data-xf-list-type="ul">securing research that will allow you to gain Advantage <em>(capital 'a')</em> when dealing with slimes. This would be the part that most lends itself to actual adventuring - go out and find/research slime. </li> </ul><p></p><p></p><p>With all those accounted for, at least at my table, you'd have more than paved the way to whipping out a slime, lobbing a slime and explaining away why you have slimes readily available and totally not sexually available. Worked wisely and you'll have a perpetual adventuring hook for a character - as well as helping your DM rationalise your actions <em>(while empowering them to make things harder/easier - control - the rate of slime access, depending on their role/wish to present a fun fair game for all.) </em></p><p></p><p>Of course, I can only speak for my games but, if a player engaged with slimes (....) to such an extent as outlined above - then I'd have no qualms with letting them spit/spew/lob/slosh/slap or explode slimes. And, taking in to the above criteria, a player will appreciate and respect the slimey potential at their disposal.</p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7025749, member: 6846794"] Ok, hopefully we can agree it's going to require a fair amount of support from our glorious/nefarious DM. With that in mind, I'd treat it like any other character empowerment that was not covered directly by the PHB. There was a thread floating around about dealing with a mine as a reward for a player group. I'd approach sliming much the same way. Your character is going to need a bunch of stuff - items, conditions and ..well, slimes.. to make slime farming a possibility. [I]And to be clear, this is a long term plan, a continual character motivation rather than a stat block/chunk of mechanics that let you play a slime farmer from he get-go.[/I] Working with your sexy/creepy DM, I'd work towards setting up the conditions for slime farming: [LIST] [*]securing one or more damp/dank/dark places for slime living. [*]securing slimes. [*]securing varous mundane-but-rare items for handling/interacting with slimes [I](such as alchemist gloves that allow you to pick a slime/manhandle a slime for a while without melting your limbs and slime-containing containers, purchasable with a little funding from your local alchemist/crazy).[/I] [*]securing NPCs that are allied to your cause. These guys n' gals work towards explaining where your character gets their slimes from. [I](Plucky dungeon delvers, desperate explorers and greedy academics.)[/I] [*]securing research that will allow you to gain Advantage [I](capital 'a')[/I] when dealing with slimes. This would be the part that most lends itself to actual adventuring - go out and find/research slime. [/LIST] With all those accounted for, at least at my table, you'd have more than paved the way to whipping out a slime, lobbing a slime and explaining away why you have slimes readily available and totally not sexually available. Worked wisely and you'll have a perpetual adventuring hook for a character - as well as helping your DM rationalise your actions [I](while empowering them to make things harder/easier - control - the rate of slime access, depending on their role/wish to present a fun fair game for all.) [/I] Of course, I can only speak for my games but, if a player engaged with slimes (....) to such an extent as outlined above - then I'd have no qualms with letting them spit/spew/lob/slosh/slap or explode slimes. And, taking in to the above criteria, a player will appreciate and respect the slimey potential at their disposal. [/QUOTE]
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