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I want to play a paladin of Talos.
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<blockquote data-quote="Li Shenron" data-source="post: 1988998" data-attributes="member: 1465"><p>I complete agree that is needs adjustment, but not that it is going to be that hard. Let's see how long it takes for a draft...</p><p></p><p>What to change on the fly:</p><p>- alignment -> obviously CE</p><p>- class skills -> Intimidate replaces Diplomacy, Knowledge (Nature) replaces Knowledge (Nobility); optionally Spot replaces Heal</p><p>- aura of good / detect evil / smite evil -> change to aura of chaos / detect law / smite law</p><p>- remove disease -> cause disease</p><p>- lay on hands -> let it cause damage instead of healing</p><p></p><p>I would probably keep Divine Grace and Divine Health, they aren't very off IMHO.</p><p></p><p>Then we're left with the 3 most difficult changes: Turn Undead, Spells and the Mount.</p><p></p><p>Turn Undead:</p><p>It could be changed to Rebuke Undead, but AFAIK Talos isn't a deity interested in undead much. It may be too good, but I would replace it with Rage as a Barbarian of 3 levels less (starting at level 4).</p><p></p><p>Spells ("swap" means works the same but against good):</p><p>(I)</p><p>Bless -> Bane</p><p>Bless Water -> Curse Water</p><p>Bless Weapon -> swap</p><p>Cure X Wounds -> Inflict X Wounds</p><p>Detect Poison (drop)</p><p>Detect Undead (drop)</p><p>Prot./M.c./Dispel Chaos/Evil -> Prot./M.c./Dispel Law/Good</p><p>Lesser Restoration -> Ray of enfeeblement</p><p>(II)</p><p>Delay Poison (drop)</p><p>Eagle's Splendor -> Bear's Endurance</p><p>Remove Paralysis -> Hold Person</p><p>Shield Other (drop)</p><p>Zone of Truth (drop)</p><p>(III)</p><p>Daylight -> Darkness (II)</p><p>Discern Lies (drop)</p><p>Remove Blindness/Deafness -> Blindness/Deafness</p><p>Remove Curse -> Bestow Curse</p><p>(IV)</p><p>Holy Sword -> swap</p><p>Neutralize Poison -> Poison</p><p>Restoration -> Enervation</p><p></p><p>You can make up for the lost spells with the following: Entropic Shield (I), Produce Flame (I), Blight (II), Call Lightning (II), Wind Wall (II), Air Walk (III).</p><p></p><p>Special Mount:</p><p>This is the most difficult... I admit it's taken already almost 20 minutes so far, and I'm going to pass the task of replacing the mount <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> A flying mount would be IMHO the best solution, but then it has to be delayed, because at level 5 it's a bit too early. In DotF there were guidlines about some flying mounts for regular paladins, so I guess these could be the guidelines for this character as well.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1988998, member: 1465"] I complete agree that is needs adjustment, but not that it is going to be that hard. Let's see how long it takes for a draft... What to change on the fly: - alignment -> obviously CE - class skills -> Intimidate replaces Diplomacy, Knowledge (Nature) replaces Knowledge (Nobility); optionally Spot replaces Heal - aura of good / detect evil / smite evil -> change to aura of chaos / detect law / smite law - remove disease -> cause disease - lay on hands -> let it cause damage instead of healing I would probably keep Divine Grace and Divine Health, they aren't very off IMHO. Then we're left with the 3 most difficult changes: Turn Undead, Spells and the Mount. Turn Undead: It could be changed to Rebuke Undead, but AFAIK Talos isn't a deity interested in undead much. It may be too good, but I would replace it with Rage as a Barbarian of 3 levels less (starting at level 4). Spells ("swap" means works the same but against good): (I) Bless -> Bane Bless Water -> Curse Water Bless Weapon -> swap Cure X Wounds -> Inflict X Wounds Detect Poison (drop) Detect Undead (drop) Prot./M.c./Dispel Chaos/Evil -> Prot./M.c./Dispel Law/Good Lesser Restoration -> Ray of enfeeblement (II) Delay Poison (drop) Eagle's Splendor -> Bear's Endurance Remove Paralysis -> Hold Person Shield Other (drop) Zone of Truth (drop) (III) Daylight -> Darkness (II) Discern Lies (drop) Remove Blindness/Deafness -> Blindness/Deafness Remove Curse -> Bestow Curse (IV) Holy Sword -> swap Neutralize Poison -> Poison Restoration -> Enervation You can make up for the lost spells with the following: Entropic Shield (I), Produce Flame (I), Blight (II), Call Lightning (II), Wind Wall (II), Air Walk (III). Special Mount: This is the most difficult... I admit it's taken already almost 20 minutes so far, and I'm going to pass the task of replacing the mount :p A flying mount would be IMHO the best solution, but then it has to be delayed, because at level 5 it's a bit too early. In DotF there were guidlines about some flying mounts for regular paladins, so I guess these could be the guidelines for this character as well. [/QUOTE]
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I want to play a paladin of Talos.
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