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I want to run a competitive 4E skill challenge in high-level 3E
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<blockquote data-quote="delericho" data-source="post: 5071594" data-attributes="member: 22424"><p>Of course, to a certain extent that's a design issue. Just as there's little point in pitting a tightly-clustered group of orcs against a group if the Wizard can cast <em>fireball</em>, and just as you probably shouldn't pit a land-bound monster with no ranged attack against a flying group, you probably shouldn't set a group a "jumping challenge" if they have easy access to <em>boots of springing</em>, or the like.</p><p></p><p>For ease of adjudication, and as a rule of thumb, I would probably have buff spells give a bonus to the next roll equal to twice the spell level if it affects a single person, or equal to the spell level if it affects multiple people.</p><p></p><p>But, as I said up-thread, a lot depends on whether casting the spell represents an actual sacrifice to the character. If the challenge is one of the encounters of the day, then any spell cast comes from the Cleric's limited allotment, so should give a bonus. However, if the challenge is basically all that the party will be doing that day, then casting the spells has no great consequence (they just re-prepare them the next day). In that case, I wouldn't give a bonus at all unless the spell had a GP or XP cost - it would just be assumed as part of what the Cleric would do anyway. (In the specific example of the cathedral-building competition, it's worth noting that of course the rival team also includes high level Clerics, who are themselves also casting spells to speed their efforts.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5071594, member: 22424"] Of course, to a certain extent that's a design issue. Just as there's little point in pitting a tightly-clustered group of orcs against a group if the Wizard can cast [i]fireball[/i], and just as you probably shouldn't pit a land-bound monster with no ranged attack against a flying group, you probably shouldn't set a group a "jumping challenge" if they have easy access to [i]boots of springing[/i], or the like. For ease of adjudication, and as a rule of thumb, I would probably have buff spells give a bonus to the next roll equal to twice the spell level if it affects a single person, or equal to the spell level if it affects multiple people. But, as I said up-thread, a lot depends on whether casting the spell represents an actual sacrifice to the character. If the challenge is one of the encounters of the day, then any spell cast comes from the Cleric's limited allotment, so should give a bonus. However, if the challenge is basically all that the party will be doing that day, then casting the spells has no great consequence (they just re-prepare them the next day). In that case, I wouldn't give a bonus at all unless the spell had a GP or XP cost - it would just be assumed as part of what the Cleric would do anyway. (In the specific example of the cathedral-building competition, it's worth noting that of course the rival team also includes high level Clerics, who are themselves also casting spells to speed their efforts.) [/QUOTE]
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I want to run a competitive 4E skill challenge in high-level 3E
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