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I want to see one book
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<blockquote data-quote="Abstruse" data-source="post: 5939375" data-attributes="member: 6669048"><p>Oh my dear lord nononononononoNONONONONONO!!! This is a bad horrible terrible idea. If you bring microtransations int' D&D, you're going to ruin the game and we might as well be playing an MMO. On top of that, I hate the format. Sure, I'd only be paying for monsters I would actually use (and as I've stated, I hate paying for useless stuff), but monsters are one of the few things I want more of in a book. I can look over a monster the first time and dismiss it as something I'd be interested in, but weeks or months or even years later watch some TV show or movie or read a book and suddenly get a great idea for how to use that monster. If it's not in a book, I'm never going to get inspired that way. It would also cut into adventure design, since you wouldn't be able to run a lot of modules (especially with the truncated monster stat block they're going with currently) because you wouldn't have the info to play the monster. I'm paying $10-20 for the module, the last thing I want is to crack it open and find out I've got to pay another $5.94 because there's four monsters I need full stats for.</p><p></p><p>The only way this would work is if it were subscription based as an alternative to purchasing the books, sort of how the Compendium works now. But this would probably be more damaging to the game's profit margins over time as no one would feel any need to buy the books when they can get all the info with their Insider subscription. "So I can pay $30 once or twice a year and have to recopy all the info by hand or type it out when I write my adventure, or I can pay $8/mo and get all the same info in a format I can easily drop into Word."</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5939375, member: 6669048"] Oh my dear lord nononononononoNONONONONONO!!! This is a bad horrible terrible idea. If you bring microtransations int' D&D, you're going to ruin the game and we might as well be playing an MMO. On top of that, I hate the format. Sure, I'd only be paying for monsters I would actually use (and as I've stated, I hate paying for useless stuff), but monsters are one of the few things I want more of in a book. I can look over a monster the first time and dismiss it as something I'd be interested in, but weeks or months or even years later watch some TV show or movie or read a book and suddenly get a great idea for how to use that monster. If it's not in a book, I'm never going to get inspired that way. It would also cut into adventure design, since you wouldn't be able to run a lot of modules (especially with the truncated monster stat block they're going with currently) because you wouldn't have the info to play the monster. I'm paying $10-20 for the module, the last thing I want is to crack it open and find out I've got to pay another $5.94 because there's four monsters I need full stats for. The only way this would work is if it were subscription based as an alternative to purchasing the books, sort of how the Compendium works now. But this would probably be more damaging to the game's profit margins over time as no one would feel any need to buy the books when they can get all the info with their Insider subscription. "So I can pay $30 once or twice a year and have to recopy all the info by hand or type it out when I write my adventure, or I can pay $8/mo and get all the same info in a format I can easily drop into Word." [/QUOTE]
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