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I want to try Castles & Crusades. What hacks are out there for it?
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<blockquote data-quote="Stormonu" data-source="post: 5284617" data-attributes="member: 52734"><p>I like treebore's suggestions, though I had personally thought of giving wizards a 1d6 blast attack that they can use every round (affecting one target), with perhaps some way to make a minor augmentation (say, increase damage to 1d8 or affect more than one target at a time, possibly via giving up movement or some other drawback).</p><p></p><p>For casting non-combat spells, you might want to use SIEGE checks, with a penalty to the roll equal to the level of the spell. Failure to get the spell off should have some sort of drawback (d4 damage, temporary CON damage, money destruction, drain charges from charged items or make magic items cease functioning for 1 or more rounds, etc.) so that casters don't try to cast willy-nilly.</p><p></p><p>I also agree on the different XP values. They should have probably been kept in 3.5.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5284617, member: 52734"] I like treebore's suggestions, though I had personally thought of giving wizards a 1d6 blast attack that they can use every round (affecting one target), with perhaps some way to make a minor augmentation (say, increase damage to 1d8 or affect more than one target at a time, possibly via giving up movement or some other drawback). For casting non-combat spells, you might want to use SIEGE checks, with a penalty to the roll equal to the level of the spell. Failure to get the spell off should have some sort of drawback (d4 damage, temporary CON damage, money destruction, drain charges from charged items or make magic items cease functioning for 1 or more rounds, etc.) so that casters don't try to cast willy-nilly. I also agree on the different XP values. They should have probably been kept in 3.5. [/QUOTE]
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I want to try Castles & Crusades. What hacks are out there for it?
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