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<blockquote data-quote="demiurge1138" data-source="post: 683884" data-attributes="member: 7451"><p>Fourth, and finally (for now) comes the true proof that I watch too much MST3K...</p><p></p><p>Trumpy</p><p>Inspired by the movie The Unearthling, also known as Pod People </p><p>Medium-size Outsider (Chaos)</p><p>Hit Dice: 3d8+12 (26 hp)</p><p>Initiative: -1 (Dex)</p><p>Speed: 30 ft</p><p>AC: 15 (-1 Dex, +6 natural)</p><p>Attacks: 2 claws +7 melee</p><p>Damage: Claw 1d8+4</p><p>Special Attacks: Spell-like abilities, theme song</p><p>Special Qualities: Acid resistance 10, fire resistance 5, scent</p><p>Saves: Fort +7, Ref +2, Will +5</p><p>Abilities: Str 19, Dex 9, Con 18, Int 14, Wis 14, Cha 20 </p><p>Skills: Bluff +10, Climb +9, Disguise +10, Jump +4, Perform (any ten) +10</p><p>Feats: Power Attack</p><p>Climate/Terrain: Any land and underground (Limbo)</p><p>Organization: Solitary, pair, team (3-10) or cabal (50-100, +75% non-combatants)</p><p>Challenge Rating: 6</p><p>Treasure: Double standard</p><p>Alignment: Always chaotic neutral</p><p>Advancement: By character class</p><p>ECL: +12 (mostly due to spell-like abilities)</p><p></p><p>Trumpys are strange, comical beings from Limbo that, although they look harmless, can be a serious threat. </p><p></p><p>A trumpy resembles a bear-like humanoid with the head of an anteater. It’s hands end in long claws, and the body is coated in long, brown fur. It’s trunk acts as both a nose and a mouth; vocalizing, smelling, eating and breathing. They are magic infused creatures, and can call upon a handy source of spells to amuse and protect themselves. Most Trumpys are friendly, but some have an evil streak. Trumpys are known throughout the Planes as master comedians. Trumpys speak Trumpish, which is a moaning, grunting language, and Common. They can communicate telepathically with any creature that has a language.</p><p>Combat</p><p></p><p>Trumpys are fond of their spell-like abilities and use them often. They also use their theme songs to bolster morale among themselves. They fight melee with their large claws, and never use weapons, even if offered them. They may be found wearing magic armor and carrying shields, though.</p><p></p><p>Spell-like Abilities: Once per day- animate objects, blink, blur, charm person, confusion, detect thoughts, glitterdust, levitate, mage hand, Otto’s irresistible dance, prestidigitation, protection from arrows, reverse gravity, scare, suggestion, Tasha’s uncontrollable hideous laughter, true strike. All effects are as the spells cast by an 8th level sorcerer (DC 15 + spell level).</p><p></p><p>Theme Song (Su): Trumpys can cause a silly, bouncy song to play for 1d4+1 rounds. During this time, all chaotic creatures within 50 feet of the trumpy gain a +2 morale bonus to their attack rolls and skill checks. All neutral (with respect to law and chaos) creatures are not affected. All lawful creatures within 50 feet are nauseated unless a Will save is made (DC 16). Trumpys can use this ability 5 times per day. </p><p></p><p>Society</p><p></p><p>Trumpys on Limbo and elsewhere live in huge fortresses. These are generally places of merriment and trade, as the trumpys gladly let in githzerai, mercanes, adventurers and even slaadi who are looking for places to buy and sell magic items. The only creatures they will not allow into their strongholds are illithids; they attack mind flayers on sight. Strangely, all trumpys are named Trumpy, and this never seems to cause any confusion. </p><p></p><p>Trumpys worship a god named T-----. Trumpy never speak his name, for fear of seeming irreverent, but most people assume his name is Trumpy.</p><p></p><p>Trumpy Characters </p><p></p><p>Most trumpys are fighters, and fighter is their preferred class. Trumpy clerics worship T-----, and their domains are Chaos, Charm, Luck, Magic, Mentalism, Strength, Trade and Trickery.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 683884, member: 7451"] Fourth, and finally (for now) comes the true proof that I watch too much MST3K... Trumpy Inspired by the movie The Unearthling, also known as Pod People Medium-size Outsider (Chaos) Hit Dice: 3d8+12 (26 hp) Initiative: -1 (Dex) Speed: 30 ft AC: 15 (-1 Dex, +6 natural) Attacks: 2 claws +7 melee Damage: Claw 1d8+4 Special Attacks: Spell-like abilities, theme song Special Qualities: Acid resistance 10, fire resistance 5, scent Saves: Fort +7, Ref +2, Will +5 Abilities: Str 19, Dex 9, Con 18, Int 14, Wis 14, Cha 20 Skills: Bluff +10, Climb +9, Disguise +10, Jump +4, Perform (any ten) +10 Feats: Power Attack Climate/Terrain: Any land and underground (Limbo) Organization: Solitary, pair, team (3-10) or cabal (50-100, +75% non-combatants) Challenge Rating: 6 Treasure: Double standard Alignment: Always chaotic neutral Advancement: By character class ECL: +12 (mostly due to spell-like abilities) Trumpys are strange, comical beings from Limbo that, although they look harmless, can be a serious threat. A trumpy resembles a bear-like humanoid with the head of an anteater. It’s hands end in long claws, and the body is coated in long, brown fur. It’s trunk acts as both a nose and a mouth; vocalizing, smelling, eating and breathing. They are magic infused creatures, and can call upon a handy source of spells to amuse and protect themselves. Most Trumpys are friendly, but some have an evil streak. Trumpys are known throughout the Planes as master comedians. Trumpys speak Trumpish, which is a moaning, grunting language, and Common. They can communicate telepathically with any creature that has a language. Combat Trumpys are fond of their spell-like abilities and use them often. They also use their theme songs to bolster morale among themselves. They fight melee with their large claws, and never use weapons, even if offered them. They may be found wearing magic armor and carrying shields, though. Spell-like Abilities: Once per day- animate objects, blink, blur, charm person, confusion, detect thoughts, glitterdust, levitate, mage hand, Otto’s irresistible dance, prestidigitation, protection from arrows, reverse gravity, scare, suggestion, Tasha’s uncontrollable hideous laughter, true strike. All effects are as the spells cast by an 8th level sorcerer (DC 15 + spell level). Theme Song (Su): Trumpys can cause a silly, bouncy song to play for 1d4+1 rounds. During this time, all chaotic creatures within 50 feet of the trumpy gain a +2 morale bonus to their attack rolls and skill checks. All neutral (with respect to law and chaos) creatures are not affected. All lawful creatures within 50 feet are nauseated unless a Will save is made (DC 16). Trumpys can use this ability 5 times per day. Society Trumpys on Limbo and elsewhere live in huge fortresses. These are generally places of merriment and trade, as the trumpys gladly let in githzerai, mercanes, adventurers and even slaadi who are looking for places to buy and sell magic items. The only creatures they will not allow into their strongholds are illithids; they attack mind flayers on sight. Strangely, all trumpys are named Trumpy, and this never seems to cause any confusion. Trumpys worship a god named T-----. Trumpy never speak his name, for fear of seeming irreverent, but most people assume his name is Trumpy. Trumpy Characters Most trumpys are fighters, and fighter is their preferred class. Trumpy clerics worship T-----, and their domains are Chaos, Charm, Luck, Magic, Mentalism, Strength, Trade and Trickery. Demiurge out. [/QUOTE]
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