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I was recently convinced to pick up a copy of Lamentations of the Flame Princess, and I have some questions.
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<blockquote data-quote="Celebrim" data-source="post: 7542959" data-attributes="member: 4937"><p>From what I've seen of LotFP adventures, they are basically someone who read 'Tomb of Horrors' and really dug the "if you touch something you die" aspect of the dungeons and so they heavily punish player interaction with the environment. But the assumption that they make that players have particular perverse motivations and that knowing that if they touch something and interact with it, everything will just get worse, that they'll still persist at playing the game the writer assumes that they'll play despite having no encouragement or motivation to do so, doesn't seem like a very strong assumption to me. You literally have adventures that offer no gameplay unless all players play murder hobos who kick doors down thoughtlessly, and that despite not playing a game the rewards that in any way, they'll still keep doing just that. I suppose the module might at a metagame level bore players into stupid actions because this is game and we might as well have it, but I kept thinking that most players I've played with would simply bypass the module as the unrewarding trap that it was and look for play elsewhere. And if they can't, because by golly this is what we are supposed to play, well that's not very old school by my way of thinking.</p><p></p><p>Also, violence, sex, and squick is not maturity or adult. It's like a game for junior high students trying to be edgy. But, I suppose your mileage can vary. I did learn that the style of game you are playing is basically based on whether the encounters are mostly fair, and as such every system can be run as horror if you just give the characters situations that they can't reasonably be expected to face and conversely every horror game is a beer and pretzels adventure if the characters have the power to solve it by kicking down the doors.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7542959, member: 4937"] From what I've seen of LotFP adventures, they are basically someone who read 'Tomb of Horrors' and really dug the "if you touch something you die" aspect of the dungeons and so they heavily punish player interaction with the environment. But the assumption that they make that players have particular perverse motivations and that knowing that if they touch something and interact with it, everything will just get worse, that they'll still persist at playing the game the writer assumes that they'll play despite having no encouragement or motivation to do so, doesn't seem like a very strong assumption to me. You literally have adventures that offer no gameplay unless all players play murder hobos who kick doors down thoughtlessly, and that despite not playing a game the rewards that in any way, they'll still keep doing just that. I suppose the module might at a metagame level bore players into stupid actions because this is game and we might as well have it, but I kept thinking that most players I've played with would simply bypass the module as the unrewarding trap that it was and look for play elsewhere. And if they can't, because by golly this is what we are supposed to play, well that's not very old school by my way of thinking. Also, violence, sex, and squick is not maturity or adult. It's like a game for junior high students trying to be edgy. But, I suppose your mileage can vary. I did learn that the style of game you are playing is basically based on whether the encounters are mostly fair, and as such every system can be run as horror if you just give the characters situations that they can't reasonably be expected to face and conversely every horror game is a beer and pretzels adventure if the characters have the power to solve it by kicking down the doors. [/QUOTE]
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I was recently convinced to pick up a copy of Lamentations of the Flame Princess, and I have some questions.
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