RangerWickett
Legend
The following was a proposal I sent into Dragon magazine, which was then rejected for a reasonable reason. I'd like to know what you think about the idea, and whether I should bother writing it anyway and selling it as a pdf.
“Trilla’s Dreams” would be a 2000-word article for Spellcraft. The spellbook presented in this article is not a book, though, but rather the skull of a mind flayer wizard, which contains the psychic impressions of several spells it developed to help fight against drow.
The background of the spellbook is that Castann, a mind flayer wizard, succeeded in dominating Trilla, a wounded dragon which possessed psionic powers Castann was interested in. Over the course of its examinations, Castann listened to the tales of a dying dragon, stories which resonated with psionic power. Intrigued, Castann crafted spells around these tales, designing five unique dream spells.
Each of the five dream spells – broodborn agony, the world falls upon itself, fiery indomitability, callow leech, and ecliptic wyrm – has its normal effect when you cast it. However, if when you cast the spell you also expend a prepared enchantment spell, or a spontaneous spell slot that could cast an enchanment spell, or if you are a telepath and you expend power points of a certain amount, these spells are enhanced.
Broodborn agony is a conjuration spell that causes spiders to claw out of a creature’s body, but if you expend an enchantment spell or telepathic power points, the spiders deal additional damage based on how much damage the targeted creature has dealt to you.
The world falls upon itself is a divination spell that gives you insight into a creature's fears, so you can better combat it, granting you various insight bonuses. If you pay the additional expense, you use this knowledge of the creature’s fears to burrow into its mind, allowing your future enchantment spells against that creature to bypass spell resistance.
Fiery indomitability is an abjuration spell that can be cast as an immediate action, granting you a bonus to a save against a spell that targets you directly. If you pay the additional expense, the caster of the spell that targeted you takes damage.
Callow leech is a necromancy spell that causes a target to lose access to a feat, but if you pay the additional expense, you gain the feat yourself.
Eclitpic wyrm is an illusion (shadow) spell that creates a shadow creature to attack, with DR that can only be bypassed in areas of bright light. Normally you have to concentrate to control it, but if you pay the additional expense, the illusion acts of its own free will.