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I was right about Shield Master
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<blockquote data-quote="epithet" data-source="post: 7509975" data-attributes="member: 6796566"><p>The shield bash requires the attack action, regardless of other considerations. If you don't have the Shield Master feat, the shove takes the place of an attack, so any way you parse it a character who makes a shove has taken the attack action.</p><p></p><p>If you have multiple attacks and your first attack on your turn triggers reactive paralysis, you lose your subsequent attacks unless you have an ally capable of some kind of reactive cure before the end of your turn. That same principle applies to the Shield Master bonus action.</p><p></p><p>In practice, I rule the Shield Master bonus action as if it had been written "when you take the attack action on your turn, you can use your bonus action to gain an extra attack as long as one of the attacks you make on your turn is an attempt to shove a creature within 5 feet of your with your shield." This is, in my opinion, what the the Shield Master bonus action was intended to accomplish (see, eg, Crawford circa 2015) and it is certainly what my players have in mind when they take the feat. The whole "finishing move" argument strikes me as a bull's hit. If it was a finishing move it would be an attack that did damage, to "finish" the enemy, because that's what a finishing move is. Something like the enemy must make a saving throw or be knocked prone, and you can make a single melee weapon attack against the prone target. If the attack hits, it is automatically a critical strike. <em>That's</em> a finishing move.</p></blockquote><p></p>
[QUOTE="epithet, post: 7509975, member: 6796566"] The shield bash requires the attack action, regardless of other considerations. If you don't have the Shield Master feat, the shove takes the place of an attack, so any way you parse it a character who makes a shove has taken the attack action. If you have multiple attacks and your first attack on your turn triggers reactive paralysis, you lose your subsequent attacks unless you have an ally capable of some kind of reactive cure before the end of your turn. That same principle applies to the Shield Master bonus action. In practice, I rule the Shield Master bonus action as if it had been written "when you take the attack action on your turn, you can use your bonus action to gain an extra attack as long as one of the attacks you make on your turn is an attempt to shove a creature within 5 feet of your with your shield." This is, in my opinion, what the the Shield Master bonus action was intended to accomplish (see, eg, Crawford circa 2015) and it is certainly what my players have in mind when they take the feat. The whole "finishing move" argument strikes me as a bull's hit. If it was a finishing move it would be an attack that did damage, to "finish" the enemy, because that's what a finishing move is. Something like the enemy must make a saving throw or be knocked prone, and you can make a single melee weapon attack against the prone target. If the attack hits, it is automatically a critical strike. [I]That's[/I] a finishing move. [/QUOTE]
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I was right about Shield Master
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