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I was unconsious 20 minutes ago, but I'm ok now..
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<blockquote data-quote="mach1.9pants" data-source="post: 4116983" data-attributes="member: 55946"><p>There have been tons of threads on this, and heaps of examples (Achilles vs Hector in <em>Troy</em>) where the 4E model is realistic enough for many people. But, just like 3E, if you are 1HP left from 300 you still fight at full capacity, if you get knocked unconscious and someone brings you to positive HP you fight as if nothing happened. 3&4E have 3 main states alive, unconscious and dead- nothing else. The only difference is the healing (poor word should really be recovery or something) happens in a quicker time frame in 4E. And you don't need a wand of CLW to get you going- just use surges instead. Gamism has trumped simulationism in 4E, if you want long term injury effects (ie HP loss means something more than just HP loss) you are going to have to house rule it just like you would have in 3E</p></blockquote><p></p>
[QUOTE="mach1.9pants, post: 4116983, member: 55946"] There have been tons of threads on this, and heaps of examples (Achilles vs Hector in [i]Troy[/i]) where the 4E model is realistic enough for many people. But, just like 3E, if you are 1HP left from 300 you still fight at full capacity, if you get knocked unconscious and someone brings you to positive HP you fight as if nothing happened. 3&4E have 3 main states alive, unconscious and dead- nothing else. The only difference is the healing (poor word should really be recovery or something) happens in a quicker time frame in 4E. And you don't need a wand of CLW to get you going- just use surges instead. Gamism has trumped simulationism in 4E, if you want long term injury effects (ie HP loss means something more than just HP loss) you are going to have to house rule it just like you would have in 3E [/QUOTE]
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