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<blockquote data-quote="PeterWeller" data-source="post: 4117060" data-attributes="member: 55795"><p>D&D has never really modeled injuries with HP, or, to be more clear, D&D has never really modeled the effects of injuries with HP. If you've wanted a sword wound to the gut to have lasting effects, you needed to houserule it. Since all healing came from magic or extended rest in earlier editions, it was a lot easier to ignore this. 4E is going to require you to be a little more creative about this, but if you look at HP as capability to fight and not a measure of how much physical punishment one can take before collapse, it's not that difficult. The fighter who takes a savage wound in the first encounter bandages up afterwards. He still has a great big gash, but by wrapping it up or whatever, he's able to fight on. That night, he eats a hearty meal, stitches his wound (or gets it stitched), and gets a good night's rest. In the morning, he sees that no infection has set in and the flesh is beginning to knit. He cleans the wound, wraps a fresh bandage around it, and is ready to go.</p><p></p><p>In a certain light, by taking away our ability to hand wave limb loss and organ puncture with a cure spell and a couple D8s, 4E is encouraging more roleplaying. I would expect savvy DMs to expect their players to describe just how they're using those healing surges between encounters. I know that's what I'm going to do.</p></blockquote><p></p>
[QUOTE="PeterWeller, post: 4117060, member: 55795"] D&D has never really modeled injuries with HP, or, to be more clear, D&D has never really modeled the effects of injuries with HP. If you've wanted a sword wound to the gut to have lasting effects, you needed to houserule it. Since all healing came from magic or extended rest in earlier editions, it was a lot easier to ignore this. 4E is going to require you to be a little more creative about this, but if you look at HP as capability to fight and not a measure of how much physical punishment one can take before collapse, it's not that difficult. The fighter who takes a savage wound in the first encounter bandages up afterwards. He still has a great big gash, but by wrapping it up or whatever, he's able to fight on. That night, he eats a hearty meal, stitches his wound (or gets it stitched), and gets a good night's rest. In the morning, he sees that no infection has set in and the flesh is beginning to knit. He cleans the wound, wraps a fresh bandage around it, and is ready to go. In a certain light, by taking away our ability to hand wave limb loss and organ puncture with a cure spell and a couple D8s, 4E is encouraging more roleplaying. I would expect savvy DMs to expect their players to describe just how they're using those healing surges between encounters. I know that's what I'm going to do. [/QUOTE]
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