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I was wondering if anyone would convert this
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<blockquote data-quote="Priest_Sidran" data-source="post: 3133883" data-attributes="member: 30857"><p><span style="font-size: 18px"><strong>Peltast</strong></span></p><p>®, . & © 1994 TSR, Inc. All Rights Reserved.</p><p>Peltast Greater Peltast</p><p>CLIMATE/TERRAIN: Any land Any land</p><p>FREQUENCY: Very rare Very rare</p><p>ORGANIZATION: Solitary Solitary</p><p>ACTIVITY CYCLE: Any Any</p><p>DIET: Special Special</p><p>INTELLIGENCE: Average (8-10) Exceptional (15-16)</p><p>TREASURE TYPE: Nil Nil</p><p>ALIGNMENT: Neutral Neutral</p><p>NO. APPEARING: 1 1</p><p>ARMOR CLASS: 7 3</p><p>MOVEMENT: 4 4</p><p>HIT DICE: 1+6 2+6</p><p>THAC0: 19 19</p><p>NO. OF ATTACKS: 1 1</p><p>DAMAGE/ATTACK: See below See below</p><p>SPECIAL ATTACKS: See below See below</p><p>SPECIAL DEFENSES: Immune to poison Immune to</p><p>and crushing poison and</p><p>attacks crushing attacks</p><p>MAGIC RESISTANCE: 7% 33%</p><p>SIZE: T (under 2. long T (amorphous)</p><p>unless stretched</p><p>very thin)</p><p>MORALE: Steady (12) Elite (14)</p><p>XP VALUE: 65 975</p><p>A peltast is an amorphous creature about the size of three human</p><p>fists in volume. Its skin has a textured, mottled brown hue resembling</p><p>worn but sturdy leather. A peltast can change its shape to</p><p>exactly match a leather item in two rounds. If a peltast sees a leather</p><p>item dropped, it swiftly moves and changes form so as to be mistaken</p><p>for the missing item. A peltast feels and hefts like leather, and does</p><p>not breathe, give off heat, or make any sound. It has no tanning</p><p>odor, nor does it radiate magic.</p><p>Peltasts live in symbiosis with humans and all goblinkind. Elves</p><p>and dwarves aren.t right for its needs, and are used only as carriers to</p><p>more suitable hosts.</p><p>Combat: In contact with suitable flesh, a peltast exudes a liquid</p><p>anaesthetic and tissue softener. There is only a 1% chance that a</p><p>host creature will notice its attack. The peltast dissolves the host.s</p><p>skin in a small, hidden area. Through this, it absorbs 1 hit point/day</p><p>of blood-borne nutrients. A healthy host may never notice the slight</p><p>weakness this causes. If the peltast is removed, there is no telltale</p><p>peeling, pulling, or blood.</p><p>The peltast is resilient and is immune to poison and crushing</p><p>attacks, but all edged weapons do full damage. Peltasts also gain +1</p><p>on saving throws vs. fire. A peltast.s skin can sense vibrations, smell</p><p>acutely, and its many tiny, concealable eyes have 60. infravision.</p><p>Habitat/Society: Both the peltast and the greater peltast (see</p><p>below) infest Waterdeep and Undermountain. The peltast are often</p><p>encountered in Dock and South Ward, especially around direct connections</p><p>with the dungeon below and in the dim alleys of Skullport;</p><p>the most common forms these are found in are discarded coin bags,</p><p>belts, hats, or gloves. The greater peltast is found deep in Undermountain,</p><p>and rarely, if ever, in the city.</p><p>Ecology: A peltast will leave a diseased host, but helps keep its host</p><p>alive while attached. It neutralizes poisons introduced into the host.</p><p>Its slight magic resistance is also extended to the host. Should the</p><p>host be reduced to two hit points or less, the peltast will inject 3-6</p><p>points of energy back into the host; it can do this only once a day.</p><p>A peltast exudes wastes whenever immersed in water, staining</p><p>and poisoning it; drinkers must save vs. poison at a +2 bonus or</p><p>become nauseated for 2-8 rounds, unable to attack or defend.</p><p>A peltast will never fight another peltast, nor willingly join a host</p><p>already carrying one. Peltasts can sense each other up to 40. away.</p><p>Greater Peltasts: These rarer peltasts resemble translucent rock</p><p>crystals instead of leather. Hard to the touch and about the size of a</p><p>human fist, they can alter the internal hue and shape of their bodies.</p><p>No organs or structures are visible in a greater peltast, and over the</p><p>centuries they have learned to shape themselves into exact semblances</p><p>of faceted gems, valued by many creatures. They often hide</p><p>among real gemstones.</p><p>Greater peltasts can be seen feeding: the blood they ingest is</p><p>visible inside their bodies. They also grow visibly upon draining</p><p>more than 3 hp of nutrients (a greater peltast can typically dram</p><p>up to 12 hit points, half of which are added to its hit point total</p><p>for a day). Because of this, greater peltasts prefer to feed on sleeping,</p><p>dead, or disabled creatures, using their magical powers to</p><p>fetch more meals.</p><p>Once a round, a greater peltast can silently use one of its abilities:</p><p>call monsters (like a monster summoning VI spell, but used to call hostile</p><p>creatures against its carrier until a good meal opportunity develops);</p><p>a powerful suggestion (-1 on subject saving throws) to influence</p><p>called creatures and other beings around them into creating the</p><p>maximum possible bloodshed without depriving the greater peltast</p><p>of all potential host-creatures; and slow on any being touching or</p><p>carrying the greater peltast.</p><p>These .false gems. have exceptional intelligence and are more</p><p>powerful than the common variety. They otherwise dram a host, and</p><p>give benefits, exactly as do their lesser cousins.</p></blockquote><p></p>
[QUOTE="Priest_Sidran, post: 3133883, member: 30857"] [SIZE=5][B]Peltast[/B][/SIZE] ®, . & © 1994 TSR, Inc. All Rights Reserved. Peltast Greater Peltast CLIMATE/TERRAIN: Any land Any land FREQUENCY: Very rare Very rare ORGANIZATION: Solitary Solitary ACTIVITY CYCLE: Any Any DIET: Special Special INTELLIGENCE: Average (8-10) Exceptional (15-16) TREASURE TYPE: Nil Nil ALIGNMENT: Neutral Neutral NO. APPEARING: 1 1 ARMOR CLASS: 7 3 MOVEMENT: 4 4 HIT DICE: 1+6 2+6 THAC0: 19 19 NO. OF ATTACKS: 1 1 DAMAGE/ATTACK: See below See below SPECIAL ATTACKS: See below See below SPECIAL DEFENSES: Immune to poison Immune to and crushing poison and attacks crushing attacks MAGIC RESISTANCE: 7% 33% SIZE: T (under 2. long T (amorphous) unless stretched very thin) MORALE: Steady (12) Elite (14) XP VALUE: 65 975 A peltast is an amorphous creature about the size of three human fists in volume. Its skin has a textured, mottled brown hue resembling worn but sturdy leather. A peltast can change its shape to exactly match a leather item in two rounds. If a peltast sees a leather item dropped, it swiftly moves and changes form so as to be mistaken for the missing item. A peltast feels and hefts like leather, and does not breathe, give off heat, or make any sound. It has no tanning odor, nor does it radiate magic. Peltasts live in symbiosis with humans and all goblinkind. Elves and dwarves aren.t right for its needs, and are used only as carriers to more suitable hosts. Combat: In contact with suitable flesh, a peltast exudes a liquid anaesthetic and tissue softener. There is only a 1% chance that a host creature will notice its attack. The peltast dissolves the host.s skin in a small, hidden area. Through this, it absorbs 1 hit point/day of blood-borne nutrients. A healthy host may never notice the slight weakness this causes. If the peltast is removed, there is no telltale peeling, pulling, or blood. The peltast is resilient and is immune to poison and crushing attacks, but all edged weapons do full damage. Peltasts also gain +1 on saving throws vs. fire. A peltast.s skin can sense vibrations, smell acutely, and its many tiny, concealable eyes have 60. infravision. Habitat/Society: Both the peltast and the greater peltast (see below) infest Waterdeep and Undermountain. The peltast are often encountered in Dock and South Ward, especially around direct connections with the dungeon below and in the dim alleys of Skullport; the most common forms these are found in are discarded coin bags, belts, hats, or gloves. The greater peltast is found deep in Undermountain, and rarely, if ever, in the city. Ecology: A peltast will leave a diseased host, but helps keep its host alive while attached. It neutralizes poisons introduced into the host. Its slight magic resistance is also extended to the host. Should the host be reduced to two hit points or less, the peltast will inject 3-6 points of energy back into the host; it can do this only once a day. A peltast exudes wastes whenever immersed in water, staining and poisoning it; drinkers must save vs. poison at a +2 bonus or become nauseated for 2-8 rounds, unable to attack or defend. A peltast will never fight another peltast, nor willingly join a host already carrying one. Peltasts can sense each other up to 40. away. Greater Peltasts: These rarer peltasts resemble translucent rock crystals instead of leather. Hard to the touch and about the size of a human fist, they can alter the internal hue and shape of their bodies. No organs or structures are visible in a greater peltast, and over the centuries they have learned to shape themselves into exact semblances of faceted gems, valued by many creatures. They often hide among real gemstones. Greater peltasts can be seen feeding: the blood they ingest is visible inside their bodies. They also grow visibly upon draining more than 3 hp of nutrients (a greater peltast can typically dram up to 12 hit points, half of which are added to its hit point total for a day). Because of this, greater peltasts prefer to feed on sleeping, dead, or disabled creatures, using their magical powers to fetch more meals. Once a round, a greater peltast can silently use one of its abilities: call monsters (like a monster summoning VI spell, but used to call hostile creatures against its carrier until a good meal opportunity develops); a powerful suggestion (-1 on subject saving throws) to influence called creatures and other beings around them into creating the maximum possible bloodshed without depriving the greater peltast of all potential host-creatures; and slow on any being touching or carrying the greater peltast. These .false gems. have exceptional intelligence and are more powerful than the common variety. They otherwise dram a host, and give benefits, exactly as do their lesser cousins. [/QUOTE]
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