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I will add an idea. If you do the same, we all win.
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<blockquote data-quote="clockworkjoe" data-source="post: 1603946" data-attributes="member: 1321"><p>Good ideas, everyone! i especially like piratecat's idea. A reverse dungeon of sorts. </p><p></p><p>Idea: A near epic barbarian (level 16-20) fought a mighty foe with his friends in some forsaken outer plane. The foe's bodyguard sundered the barbarian's magical weapons. The barbarian was nearly killed with a powerful attack, which triggered a contingency placed on him and gated him to a church in the prime material plane. The clerics there healed him and then threw him, as they did not know the fate of his friends nor did they care. He wandered back to his home town and waited for his friends to pick him up. </p><p></p><p>And waited.</p><p></p><p>And waited.</p><p></p><p>And still waits to this day. He sold a few minor magical items and took up permanent residence in the adventurer's inn. He lost his will to adventure when he realized that his friends lost their battle and would not return. He began dranking heavily, and did not take up adventuring again as he did not want to risk dying alone in the wilds without his friends to bury him.</p><p></p><p>However, he began buying maps. Treasure maps, maps to lost cities, and maps promising fantastic riches. The poor barbarian could barely afford some of them and he could not read many of them, but he was compelled to buy them. They represented hope, a promise of possible glories and adventure that kept his soul alive. </p><p></p><p>The citizens of the town left the barbarian alone, as he was still a mighty foe in combat and helped repel an orcish invasion a few years back. But now, the barbarian has seen a young group of would be adventurers look for future glories and adventure. </p><p></p><p>A group that might need a treasure map. </p><p></p><p>A group that might need an advisor, a patron of sorts. The barbarian thinks between his drinks. He thinks of what words to speak, of what advice he can impart on young foolish sellswords and spellslingers. And what price he would ask in return. Perhaps just that they might return to him one day and tell him their story of wonders and battles won. And if they prove worthy, he might just ask him the question he would sell his soul to know. </p><p></p><p>"What happened to my friends?"</p></blockquote><p></p>
[QUOTE="clockworkjoe, post: 1603946, member: 1321"] Good ideas, everyone! i especially like piratecat's idea. A reverse dungeon of sorts. Idea: A near epic barbarian (level 16-20) fought a mighty foe with his friends in some forsaken outer plane. The foe's bodyguard sundered the barbarian's magical weapons. The barbarian was nearly killed with a powerful attack, which triggered a contingency placed on him and gated him to a church in the prime material plane. The clerics there healed him and then threw him, as they did not know the fate of his friends nor did they care. He wandered back to his home town and waited for his friends to pick him up. And waited. And waited. And still waits to this day. He sold a few minor magical items and took up permanent residence in the adventurer's inn. He lost his will to adventure when he realized that his friends lost their battle and would not return. He began dranking heavily, and did not take up adventuring again as he did not want to risk dying alone in the wilds without his friends to bury him. However, he began buying maps. Treasure maps, maps to lost cities, and maps promising fantastic riches. The poor barbarian could barely afford some of them and he could not read many of them, but he was compelled to buy them. They represented hope, a promise of possible glories and adventure that kept his soul alive. The citizens of the town left the barbarian alone, as he was still a mighty foe in combat and helped repel an orcish invasion a few years back. But now, the barbarian has seen a young group of would be adventurers look for future glories and adventure. A group that might need a treasure map. A group that might need an advisor, a patron of sorts. The barbarian thinks between his drinks. He thinks of what words to speak, of what advice he can impart on young foolish sellswords and spellslingers. And what price he would ask in return. Perhaps just that they might return to him one day and tell him their story of wonders and battles won. And if they prove worthy, he might just ask him the question he would sell his soul to know. "What happened to my friends?" [/QUOTE]
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