Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
"I will lend you horses."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 9041746" data-attributes="member: 6696971"><p>Let me just throw out a few instances that are fresh in my head from various recent games I've run:</p><p></p><p><strong>DOGS IN THE VINEYARD</strong></p><p></p><p>In the Town of St Edward's Lake, Brother William (god I hope that was his name...Brother Fel, Brother Isaiah, and Brother William I think!) saved a married couple that had fallen into a few Sins (Worldliness and Deceit). He saved the wife from her downfall and her husband's wrath and he saved their union from failing. There was a spiritual mediation which was a conflict. This was won by the priest. Then there was a follow-on conflict that threatened to go from social to violence which he also mediated and resolved. </p><p></p><p>In the course of those two successes, the husband (the Town's cartwright) gave him his finest hammer as a token of appreciation. This is a Belonging with a dice value which can brought into various conflicts to amplify dice pool and change the fiction. This Belonging can also lead to various other fiction and open up other PC advancement schemes (like a Relationship with the Sins in question that were resolved by grace and finesse rather than the hard swing of a hammer).</p><p></p><p></p><p><strong>THOUSAND ARROWS (PBtA Warring States Japan)</strong></p><p></p><p>The player of the Yagyu-allied, Farmer (playbook) PC is landed gentry in the Yamato province. His river valley home was attacked (successfully repelled) by Clan Hojo with the help of the other two PCs and their Sections (squads led into conflict). Morikawa (the Farmer PC) was particularly moved by the success of the Samurai Courtier's, Yamada Norioki, regiment of Arquebusiers in defending the valley with their muskets from an elevated position. So he decided to go by ship to the southern island domain of his clan and attempt to make a purchase of muskets for his own Section in defense of future Hojo aggression.</p><p></p><p>Scene 1 involved the rough-seas journey south through storm and the potential internal conflict issues (with the PC's Drive and his eldest daughter, travelling with him who shares the same spirit for "Play" as he does). Via the snowballing of GM soft moves, player declarations, triggered moves, and snowballing results, the PC's Drive and his daughter's own inclinations were mitigated and the PC made a friend and advocate in the way of the Quartermaster (who shared his secret conversion to Catholicism) for the coming negotiations upon arrival.</p><p></p><p>Scene 2 involved an annual commemoration at the memorial on the beach for a famous Samurai who died defending the homeland against the Mongol invasion. This involved an on-the-spot haiku during the memorial/commemoration by the player/PC (a move) which would, in turn, court an important elder of the clan in the process. The follow-on negotiations themselves (another move) only yielded a 7-9 result so the choice was either (a) the Farmer's entire Section of 12 Duelists could be outfitted with poor muskets (which will yield downstream move impact and potential snowballing consequences when crisis hits) or (b) only 1/4 of the Section (3) can be outfitted with battle-tested, mechanically-robust muskets. The player chose the latter. </p><p></p><p>[HR][/HR]</p><p></p><p>Those are two recent ones that pop into my head. One via the follow-on conflict resolution framework and PC build apparatus of Dogs and the 2nd via the snowballing fiction and move triggering architecture of Thousand Arrows (which outfitted 1/4 of a Section with the ability to deploy ranged attacks when an inevitable subsequent defense of their valley arises).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9041746, member: 6696971"] Let me just throw out a few instances that are fresh in my head from various recent games I've run: [B]DOGS IN THE VINEYARD[/B] In the Town of St Edward's Lake, Brother William (god I hope that was his name...Brother Fel, Brother Isaiah, and Brother William I think!) saved a married couple that had fallen into a few Sins (Worldliness and Deceit). He saved the wife from her downfall and her husband's wrath and he saved their union from failing. There was a spiritual mediation which was a conflict. This was won by the priest. Then there was a follow-on conflict that threatened to go from social to violence which he also mediated and resolved. In the course of those two successes, the husband (the Town's cartwright) gave him his finest hammer as a token of appreciation. This is a Belonging with a dice value which can brought into various conflicts to amplify dice pool and change the fiction. This Belonging can also lead to various other fiction and open up other PC advancement schemes (like a Relationship with the Sins in question that were resolved by grace and finesse rather than the hard swing of a hammer). [B]THOUSAND ARROWS (PBtA Warring States Japan)[/B] The player of the Yagyu-allied, Farmer (playbook) PC is landed gentry in the Yamato province. His river valley home was attacked (successfully repelled) by Clan Hojo with the help of the other two PCs and their Sections (squads led into conflict). Morikawa (the Farmer PC) was particularly moved by the success of the Samurai Courtier's, Yamada Norioki, regiment of Arquebusiers in defending the valley with their muskets from an elevated position. So he decided to go by ship to the southern island domain of his clan and attempt to make a purchase of muskets for his own Section in defense of future Hojo aggression. Scene 1 involved the rough-seas journey south through storm and the potential internal conflict issues (with the PC's Drive and his eldest daughter, travelling with him who shares the same spirit for "Play" as he does). Via the snowballing of GM soft moves, player declarations, triggered moves, and snowballing results, the PC's Drive and his daughter's own inclinations were mitigated and the PC made a friend and advocate in the way of the Quartermaster (who shared his secret conversion to Catholicism) for the coming negotiations upon arrival. Scene 2 involved an annual commemoration at the memorial on the beach for a famous Samurai who died defending the homeland against the Mongol invasion. This involved an on-the-spot haiku during the memorial/commemoration by the player/PC (a move) which would, in turn, court an important elder of the clan in the process. The follow-on negotiations themselves (another move) only yielded a 7-9 result so the choice was either (a) the Farmer's entire Section of 12 Duelists could be outfitted with poor muskets (which will yield downstream move impact and potential snowballing consequences when crisis hits) or (b) only 1/4 of the Section (3) can be outfitted with battle-tested, mechanically-robust muskets. The player chose the latter. [HR][/HR] Those are two recent ones that pop into my head. One via the follow-on conflict resolution framework and PC build apparatus of Dogs and the 2nd via the snowballing fiction and move triggering architecture of Thousand Arrows (which outfitted 1/4 of a Section with the ability to deploy ranged attacks when an inevitable subsequent defense of their valley arises). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"I will lend you horses."
Top