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<blockquote data-quote="hawkeyefan" data-source="post: 9041989" data-attributes="member: 6785785"><p>In Spire, the PCs begin play with some Bonds, which are contacts, relatives, friends, and/or sidekicks that they have. These Bonds are meant to be resources that the characters can use. When you rely on a Bond, what happens is that you roll a dice pool for the action for the Bond NPC rather than for the PC. </p><p></p><p>This puts the risk of Stress (consequences from a low roll) onto the NPC rather than the PC. Whenever a Bond has Stress at the end of a session, we roll for Fallout (possible consequences of the Stress). The more Stress, the greater the risk of Fallout and the higher the severity. </p><p></p><p>Another way this kind of thing comes up is through class abilities. Most classes have abilities that let them establish contacts during play. So the Knight class for instance (not a chivalrous knight as we tend to think, but more like the member of a biker gang sworn to a pub rather than an order) has an ability called Pub Crawler. Once per session, he can declare that there is a pub nearby, and that he knows the owner. It’s up to the GM to decide how the owner thinks of the Knight. </p><p></p><p>In our game, the Knight player used this ability to establish a starting home base for the group. They were assigned to a virtually lawless district called Red Row. The Knight declared that the Lone Wolf Pub was nearby, and he knew its owner, Hogan. Because his Order’s Pub was the Wolf and Hound, I decided that Hogan was a former member, but had managed to retire as a Knight, and moved to Red Row to open a pub. The last thing he’d want is a bunch of Knights showing up (trouble generally follows them). </p><p></p><p>So I decided he was kind of indifferent to them to start. However, one of the other player characters was an Idol, a kind of Bard type character, who uses magic through art or performance. We madea roll for the Idol to see how they performed, and how much business the Lone Wolf pulled in as a result, and the roll went well. Hogan allowed them to stay as long as the Idol would perform there regularly. </p><p></p><p>I didn’t immediately make Hogan a Bond of either PC because I wanted to see how things developed. The Knight player made attempts to ingratiate himself to Hogan… telling Knightly tales and helping out with a couple of things. So eventually we made a roll to see if he could gain Hogan as a Bond and he did. </p><p></p><p>Of course, this led to the Lone Wolf eventually being burned to the ground… but hey that’s what bonds are for!</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9041989, member: 6785785"] In Spire, the PCs begin play with some Bonds, which are contacts, relatives, friends, and/or sidekicks that they have. These Bonds are meant to be resources that the characters can use. When you rely on a Bond, what happens is that you roll a dice pool for the action for the Bond NPC rather than for the PC. This puts the risk of Stress (consequences from a low roll) onto the NPC rather than the PC. Whenever a Bond has Stress at the end of a session, we roll for Fallout (possible consequences of the Stress). The more Stress, the greater the risk of Fallout and the higher the severity. Another way this kind of thing comes up is through class abilities. Most classes have abilities that let them establish contacts during play. So the Knight class for instance (not a chivalrous knight as we tend to think, but more like the member of a biker gang sworn to a pub rather than an order) has an ability called Pub Crawler. Once per session, he can declare that there is a pub nearby, and that he knows the owner. It’s up to the GM to decide how the owner thinks of the Knight. In our game, the Knight player used this ability to establish a starting home base for the group. They were assigned to a virtually lawless district called Red Row. The Knight declared that the Lone Wolf Pub was nearby, and he knew its owner, Hogan. Because his Order’s Pub was the Wolf and Hound, I decided that Hogan was a former member, but had managed to retire as a Knight, and moved to Red Row to open a pub. The last thing he’d want is a bunch of Knights showing up (trouble generally follows them). So I decided he was kind of indifferent to them to start. However, one of the other player characters was an Idol, a kind of Bard type character, who uses magic through art or performance. We madea roll for the Idol to see how they performed, and how much business the Lone Wolf pulled in as a result, and the roll went well. Hogan allowed them to stay as long as the Idol would perform there regularly. I didn’t immediately make Hogan a Bond of either PC because I wanted to see how things developed. The Knight player made attempts to ingratiate himself to Hogan… telling Knightly tales and helping out with a couple of things. So eventually we made a roll to see if he could gain Hogan as a Bond and he did. Of course, this led to the Lone Wolf eventually being burned to the ground… but hey that’s what bonds are for! [/QUOTE]
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