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"I will lend you horses."
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<blockquote data-quote="doctorbadwolf" data-source="post: 9042633" data-attributes="member: 6704184"><p>Stuff like this is why I like playing fast and loose with rewards. It’s fun when the sage tells you it’s dangerous to go alone, and hands you a magic sword. </p><p></p><p>Stuff like transport, mundane resources, etc, are great immediate rewards for social and physical challenge scenes, </p><p></p><p>In D&D I tend to treat stuff like that as equivalent to a tool you find in the puzzle room that helps solve the puzzle. It’s not treasure, per se, but it is something you have to earn by figuring something out or finding an appropriate approach to the scene, that then helps you with the next challenge. </p><p></p><p>In my own game, <em>Crossroads: Quest For Chevar</em>, these tools are built into the gameplay structures. You can prepare for a challenge during downtime, gaining a vaguely defined asset that you define fully when it’s needed. As well, great success within a scene can earn you assets, favors, or simply dice forward (a bonus you can apply later in the adventure). Technically, partial failure can, too, but that is more controlled by the GM where success rewards are mostly up to the player within a framework set by the GM and the fiction.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9042633, member: 6704184"] Stuff like this is why I like playing fast and loose with rewards. It’s fun when the sage tells you it’s dangerous to go alone, and hands you a magic sword. Stuff like transport, mundane resources, etc, are great immediate rewards for social and physical challenge scenes, In D&D I tend to treat stuff like that as equivalent to a tool you find in the puzzle room that helps solve the puzzle. It’s not treasure, per se, but it is something you have to earn by figuring something out or finding an appropriate approach to the scene, that then helps you with the next challenge. In my own game, [I]Crossroads: Quest For Chevar[/I], these tools are built into the gameplay structures. You can prepare for a challenge during downtime, gaining a vaguely defined asset that you define fully when it’s needed. As well, great success within a scene can earn you assets, favors, or simply dice forward (a bonus you can apply later in the adventure). Technically, partial failure can, too, but that is more controlled by the GM where success rewards are mostly up to the player within a framework set by the GM and the fiction. [/QUOTE]
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