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<blockquote data-quote="redknight" data-source="post: 893020" data-attributes="member: 6796"><p>My experience with the RPGA has been horrible at best. I have meet some good players at such event such as Jean Rabe and I have run into P-cat and Co from time to time. (Always nice to meet up with my old college gaming crew.) </p><p></p><p>The drawback is that most if not all RPGA module are so linear that they leave no character flexibility to influence the plot. Back when I was helping with a con in NJ, I was asked to run a few RPGA events. If I was lucky, I received the module 15 minutes before game time, if I was unlucky, the module arrived 15 minutes after game time. A lot of the module required the GM to sell the plot hooks. That could be difficult for some dm's if they had not the opportunity to read the module in advance. Due to my bad experiences with the RPGA, it has jaded me for all RPGA sponsered events; even the rare good one. </p><p></p><p>There are a lot of excellent gms who also have some distain to the RPGA. Usually these gm's get a reputation at the local cons as running good adventures. Ask around and see which ones are recommended. Of course, there is bad and good within and without the RPGA. Try it, if you like it, great! Take what you like from the game and savor it. All you can do with the parts you don't like is try to improve upon it.</p></blockquote><p></p>
[QUOTE="redknight, post: 893020, member: 6796"] My experience with the RPGA has been horrible at best. I have meet some good players at such event such as Jean Rabe and I have run into P-cat and Co from time to time. (Always nice to meet up with my old college gaming crew.) The drawback is that most if not all RPGA module are so linear that they leave no character flexibility to influence the plot. Back when I was helping with a con in NJ, I was asked to run a few RPGA events. If I was lucky, I received the module 15 minutes before game time, if I was unlucky, the module arrived 15 minutes after game time. A lot of the module required the GM to sell the plot hooks. That could be difficult for some dm's if they had not the opportunity to read the module in advance. Due to my bad experiences with the RPGA, it has jaded me for all RPGA sponsered events; even the rare good one. There are a lot of excellent gms who also have some distain to the RPGA. Usually these gm's get a reputation at the local cons as running good adventures. Ask around and see which ones are recommended. Of course, there is bad and good within and without the RPGA. Try it, if you like it, great! Take what you like from the game and savor it. All you can do with the parts you don't like is try to improve upon it. [/QUOTE]
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