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I Will Not Die!
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<blockquote data-quote="Zappo" data-source="post: 335679" data-attributes="member: 633"><p>Meh. I usually run from fights where I'm likely to die (haven't been a player in a heroic-style game for ages).</p><p></p><p>I could say what happened to me this evening, though. We played Vampire, and we had to get rid a small village of a supposed rebellious vampire who hid in a factory and preyed on the townsfolk. Well, for the whole session both of us players have rolled at least one '1' in almost every single important roll, and had something like ten botches, between the two of us. I even had a double botch on a difficulty 4 roll. With three or four d10 to roll and a target number of '6', we scored no successes about half the time. Eventually, I started spending willpower points just to cancel out the botches which I <em>knew</em> I would roll - that way, I managed to do some successes. Oh, and I'm not talking about a small number of rolls - we made <em>dozens and dozens</em> of rolls this evening. Changing dice didn't work.</p><p></p><p>The one and only time a very good (four successes) roll appeared, it was for the other player attacking <em>me</em> because his character had gone insane (due to the DM scoring <em>seven</em> successes on a nasty dark thaumaturgy thingy which throws you into paranoia so much that you have to roll courage for any action - hence the huge number of rolls made this session).</p><p></p><p>That stupid dark thaumaturgy power was the one and only thing the villain did to us, and through our incredible series of botches and normal fails in every action, it ended up with my character spending almost all blood, running out of Willpower, taking aggravated damage, and running out of money, and the other player's character reduced to a paranoid wreck for an unknown amount of time.</p><p></p><p>We had to flee the town and report a complete defeat. We didn't even manage to <em>see</em> the enemy.</p><p></p><p>Well, from the friggin' sabbat vampire's POV, that was an incredible victory, I reckon.</p></blockquote><p></p>
[QUOTE="Zappo, post: 335679, member: 633"] Meh. I usually run from fights where I'm likely to die (haven't been a player in a heroic-style game for ages). I could say what happened to me this evening, though. We played Vampire, and we had to get rid a small village of a supposed rebellious vampire who hid in a factory and preyed on the townsfolk. Well, for the whole session both of us players have rolled at least one '1' in almost every single important roll, and had something like ten botches, between the two of us. I even had a double botch on a difficulty 4 roll. With three or four d10 to roll and a target number of '6', we scored no successes about half the time. Eventually, I started spending willpower points just to cancel out the botches which I [i]knew[/i] I would roll - that way, I managed to do some successes. Oh, and I'm not talking about a small number of rolls - we made [i]dozens and dozens[/i] of rolls this evening. Changing dice didn't work. The one and only time a very good (four successes) roll appeared, it was for the other player attacking [i]me[/i] because his character had gone insane (due to the DM scoring [i]seven[/i] successes on a nasty dark thaumaturgy thingy which throws you into paranoia so much that you have to roll courage for any action - hence the huge number of rolls made this session). That stupid dark thaumaturgy power was the one and only thing the villain did to us, and through our incredible series of botches and normal fails in every action, it ended up with my character spending almost all blood, running out of Willpower, taking aggravated damage, and running out of money, and the other player's character reduced to a paranoid wreck for an unknown amount of time. We had to flee the town and report a complete defeat. We didn't even manage to [i]see[/i] the enemy. Well, from the friggin' sabbat vampire's POV, that was an incredible victory, I reckon. [/QUOTE]
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