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I Will Not Die!
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<blockquote data-quote="Sir Trent" data-source="post: 336277" data-attributes="member: 6434"><p><strong>Way back in 1e</strong></p><p></p><p>A party I was DMing stumbled into an underground complex of goblins and hobgoblins. They made a few mistakes and alerted the whole tribe, trying to flee down a tunnel they had not yet explored. You guessed it: dead end. The party fought like crazed demons, but were slowly forced down the hallway. Due to the curve of the tunnel, arrows were of little consequence. The larger hobs forced the smaller gobs into the fray first. When the 'party' reached the end of the tunnel they were in a room just bigger than broom closet size. Only two characters still lived at that point, a Cleric of Balder and a Fighter named Groo (lived up to his name that day). The hobs and gobs kept passing their group morale checks, so they just kept coming. The doorway was small, so only one front line gob could fight at a time, with a little support from any great weapons in the second row. The fighter fought while the cleric healed him. Once out of spells, the cleric used a cursed staff of healing that would explode upon running out of charges (they had figured out the curse already, but weren't exactly sure of the number of charges left). To make a long story not much longer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> when the last hobs broke and ran, the fighter was down to zero hit points, the cleric to three, the staff was gone, all the clerics spells were gone, every consumable magic item the party had was exhuasted, and the bodies in the hallway were so deep it would've taken days to get them all out.</p></blockquote><p></p>
[QUOTE="Sir Trent, post: 336277, member: 6434"] [b]Way back in 1e[/b] A party I was DMing stumbled into an underground complex of goblins and hobgoblins. They made a few mistakes and alerted the whole tribe, trying to flee down a tunnel they had not yet explored. You guessed it: dead end. The party fought like crazed demons, but were slowly forced down the hallway. Due to the curve of the tunnel, arrows were of little consequence. The larger hobs forced the smaller gobs into the fray first. When the 'party' reached the end of the tunnel they were in a room just bigger than broom closet size. Only two characters still lived at that point, a Cleric of Balder and a Fighter named Groo (lived up to his name that day). The hobs and gobs kept passing their group morale checks, so they just kept coming. The doorway was small, so only one front line gob could fight at a time, with a little support from any great weapons in the second row. The fighter fought while the cleric healed him. Once out of spells, the cleric used a cursed staff of healing that would explode upon running out of charges (they had figured out the curse already, but weren't exactly sure of the number of charges left). To make a long story not much longer :D when the last hobs broke and ran, the fighter was down to zero hit points, the cleric to three, the staff was gone, all the clerics spells were gone, every consumable magic item the party had was exhuasted, and the bodies in the hallway were so deep it would've taken days to get them all out. [/QUOTE]
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