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I wish D&D could have been more heroic
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<blockquote data-quote="Voneth" data-source="post: 626782" data-attributes="member: 1016"><p>It is true that many of the "common" men who have given their life for their ideas are indeed heroes even though they never lived long enough to go past 1st level.</p><p></p><p>But then these men do not become legends and myths and this is what we are truly talking about, yes?</p><p></p><p>"Legendary" Roleplaying is a subject that is full of paradoxes. DnD certaintly has a capacity for large scale action even in the PHB, but most people claim that they have more fun barely surviving their first few levels off lucky die rolls.</p><p></p><p>Personly, my luck sucks and I like my heroes to have <em>some</em> chance to survive before I try something suicidal, but fun.</p><p></p><p>Marketing wise before 3ed.:</p><p>Beyond what a lot of people did with home brewed rules for DnD, most mythical games were not best sellers. Though some are still around and chugging along (Pendragon is my favorite ... and proved that epic does not mean large scale.) Others had great potential to some degree and failed horribly (Everyway and Amber come to mind)</p><p></p><p>After 3ed, the rules offered some ground work, but prove that that games with the true flavor of legends and myth reside in the GMs hands. (My current PC game, I have to sleep in my armor to make sure I will live to 2nd level. On the other hand, the Space Fantasy game I run has people jumping out of airlocks all day.)</p></blockquote><p></p>
[QUOTE="Voneth, post: 626782, member: 1016"] It is true that many of the "common" men who have given their life for their ideas are indeed heroes even though they never lived long enough to go past 1st level. But then these men do not become legends and myths and this is what we are truly talking about, yes? "Legendary" Roleplaying is a subject that is full of paradoxes. DnD certaintly has a capacity for large scale action even in the PHB, but most people claim that they have more fun barely surviving their first few levels off lucky die rolls. Personly, my luck sucks and I like my heroes to have [I]some[/I] chance to survive before I try something suicidal, but fun. Marketing wise before 3ed.: Beyond what a lot of people did with home brewed rules for DnD, most mythical games were not best sellers. Though some are still around and chugging along (Pendragon is my favorite ... and proved that epic does not mean large scale.) Others had great potential to some degree and failed horribly (Everyway and Amber come to mind) After 3ed, the rules offered some ground work, but prove that that games with the true flavor of legends and myth reside in the GMs hands. (My current PC game, I have to sleep in my armor to make sure I will live to 2nd level. On the other hand, the Space Fantasy game I run has people jumping out of airlocks all day.) [/QUOTE]
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I wish D&D could have been more heroic
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