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I wish D&D could have been more heroic
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<blockquote data-quote="William Ronald" data-source="post: 626979" data-attributes="member: 426"><p>Edena, welcome back again!</p><p></p><p>Heroism is a choice and can be expressed in many different ways. For example, the paladin you mentioned is heroic to perhaps the point of foolhardiness in the eyes of some. However, he is someone that most players would want as an ally to rally troops in a battle. </p><p></p><p>The issue of stealth can be a sensitive one for paladins. I tend to think of stealth as something a paladin will use or tolerate in order to save lives -- besides his own. He may be willing to help sneak past a dragon to save an innocent, but he should be planning for the day when he will smite the beast. Similarly, if he has to use a back entrance to reach a blackguard, I expect a paladin will personally challenge his foe face to face.</p><p></p><p>What matters is the readiness of a hero to fight and, if need be, die for their beliefs.</p><p></p><p>There are different sorts of heroism. I have played a few characters who sacrificed their own lives to defeat tyrants and save the lives of friends. My DM has usually rewarded players for such sacrifices, as they add depth to the game.</p><p></p><p>So, I think the problem lies not in the game but in the players. Maybe what you need are a few heroic players.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 626979, member: 426"] Edena, welcome back again! Heroism is a choice and can be expressed in many different ways. For example, the paladin you mentioned is heroic to perhaps the point of foolhardiness in the eyes of some. However, he is someone that most players would want as an ally to rally troops in a battle. The issue of stealth can be a sensitive one for paladins. I tend to think of stealth as something a paladin will use or tolerate in order to save lives -- besides his own. He may be willing to help sneak past a dragon to save an innocent, but he should be planning for the day when he will smite the beast. Similarly, if he has to use a back entrance to reach a blackguard, I expect a paladin will personally challenge his foe face to face. What matters is the readiness of a hero to fight and, if need be, die for their beliefs. There are different sorts of heroism. I have played a few characters who sacrificed their own lives to defeat tyrants and save the lives of friends. My DM has usually rewarded players for such sacrifices, as they add depth to the game. So, I think the problem lies not in the game but in the players. Maybe what you need are a few heroic players. [/QUOTE]
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