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I wish D&D could have been more heroic
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<blockquote data-quote="Edena_of_Neith" data-source="post: 627441" data-attributes="member: 2020"><p><strong>To Olgar</strong></p><p></p><p>Olgar Shiverstone posted</p><p></p><p> This is a function of the DM/players, not D&D itself. Heck, if anything D&D has increased in its action film heroic appeal with the inclusion of feats and the like.</p><p></p><p> Comment</p><p></p><p> Agreed. The DM is crucial to a heroic game working. A pity more of them don't seem to believe in it, but ... obviously, you and some others in ENWorld do, so kudos to that.</p><p> Feats add to the game, yes. I think so, at least. </p><p> But heroism is about more than any Feat. It's about going against the odds. But it's more than that also. It's about a strong character conception, and being strongly involved in the game, and really really wanting something badly, and being willing to risk a cherished character to get it (that might begin to describe it, but it is not a comprehensive definition ...)</p><p></p><p> Posted</p><p></p><p> Plenty of heroes in my game (go read diaglo's story hour -- lots of movie-type heroic acts, if occasionaly poorly described).</p><p> If you're game isn't heroic -- find another or change it!</p><p></p><p> Comment</p><p></p><p> The IR was heroic. Ask those who played in it. I ran that, and it seemed to me that heroism was in play.</p><p> I mean, after all, the elves and druids DID stand up against the gnomes, the Thayvians, the Zhentarim, Calimshan, Mulhorand, and the others who founded the Technomancy, and although they were whelmed in the end they certainly fought the good fight.</p><p> The Technomancy, stood up to the daunting threat of elves, druids, faerie, dragons, the Chosen of Mystra, and even the dwarves, and after a bitter fight emerged triumphant.</p><p> Those who played the illithid were delightfully evil, Forrester was THE Humanoid Champion (I have never seen anyone do it better), and as for me ... well, MY guys were about as dedicated as it gets. Of course, my guys got massacred, but so it is ...</p><p> EVERYONE would have died if not for the sacrifice of the Psionic League. And if not for the courage and vision of Reprisal's character, the United Commonwealth of Toril could never have been.</p><p> Did I mention Zouron? He was there. And Hope Isle was founded by idealists who wanted a refuge from the insanity and killing.</p><p> Everyone even put up with the kender. A heroic stance if there ever was one ...</p><p></p><p> Heh. I just wish Live-Action (you know, face to face) games were so good!</p><p> I envy you, Olgar. Don't be surprised if I don't come knocked at your door, asking to play in your campaign.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 627441, member: 2020"] [b]To Olgar[/b] Olgar Shiverstone posted This is a function of the DM/players, not D&D itself. Heck, if anything D&D has increased in its action film heroic appeal with the inclusion of feats and the like. Comment Agreed. The DM is crucial to a heroic game working. A pity more of them don't seem to believe in it, but ... obviously, you and some others in ENWorld do, so kudos to that. Feats add to the game, yes. I think so, at least. But heroism is about more than any Feat. It's about going against the odds. But it's more than that also. It's about a strong character conception, and being strongly involved in the game, and really really wanting something badly, and being willing to risk a cherished character to get it (that might begin to describe it, but it is not a comprehensive definition ...) Posted Plenty of heroes in my game (go read diaglo's story hour -- lots of movie-type heroic acts, if occasionaly poorly described). If you're game isn't heroic -- find another or change it! Comment The IR was heroic. Ask those who played in it. I ran that, and it seemed to me that heroism was in play. I mean, after all, the elves and druids DID stand up against the gnomes, the Thayvians, the Zhentarim, Calimshan, Mulhorand, and the others who founded the Technomancy, and although they were whelmed in the end they certainly fought the good fight. The Technomancy, stood up to the daunting threat of elves, druids, faerie, dragons, the Chosen of Mystra, and even the dwarves, and after a bitter fight emerged triumphant. Those who played the illithid were delightfully evil, Forrester was THE Humanoid Champion (I have never seen anyone do it better), and as for me ... well, MY guys were about as dedicated as it gets. Of course, my guys got massacred, but so it is ... EVERYONE would have died if not for the sacrifice of the Psionic League. And if not for the courage and vision of Reprisal's character, the United Commonwealth of Toril could never have been. Did I mention Zouron? He was there. And Hope Isle was founded by idealists who wanted a refuge from the insanity and killing. Everyone even put up with the kender. A heroic stance if there ever was one ... Heh. I just wish Live-Action (you know, face to face) games were so good! I envy you, Olgar. Don't be surprised if I don't come knocked at your door, asking to play in your campaign. [/QUOTE]
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