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I wish D&D could have been more heroic
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<blockquote data-quote="Bagpuss" data-source="post: 627555" data-attributes="member: 3987"><p><strong>Re: To Bagpuss</strong></p><p></p><p>Please note: I will be doing extensive editing of Edena's text in an attempt to reduce the text to eassy rather than a thesis on the subject.</p><p></p><p></p><p></p><p>That would be a no then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Ah when I said dead I meant you know died, dead, game over, do not pass go do not collect £200. All the characters I've mentioned have died once, and never come back. Resurrection, Raise Dead and the like is impossible in a lot of the games I mentioned above and even in our D&D it is highly restricted.</p><p></p><p></p><p></p><p>Here's where I have to disagree, sure having a character die can be upsetting, but depending on the manner of the characters death it can be rewarding and memorable. </p><p></p><p>Resurrection, Raise Dead and the like is in my opinion one of the worst things in D&D. Its not heroic to throw yourself into a battle against impossible odds if you know even if you happen to die you will be raised later and it will be as if nothing happened. There is no risk.</p><p></p><p>Resurrection does not take the sting out of defeat, it cheapens the sacrifice of a hero is willing to make for his cause. Also its a mistake to think that a character dieing is a defeat, if the goal of the character is brought nearer or completed in their act of ultimate scarifice then its a victory.</p><p></p><p>I think many roleplayer's get too attached to their characters, in such a way that they don't act in character when it comes to bringing them back. Most campaign worlds have 'heavens' that heros go to, if they had died in battle and earned their place in heaven would they really want to come back.</p><p></p><p>You mentioned before Sturm in Dragonlance, people remember him because he was willing to make the ultimate sacrifice for what he believed in, if he got raised from the dead 5 minutes later it would have completely lost its impact, and been a none event.</p><p></p><p></p><p></p><p>There is very little agony in defeat if after a few magic words your character is up on his feat and healthy again.</p><p></p><p>Its my opinion that what makes a hero, a hero is nothing to do with skills, feats, powers, etc. but the ability to face your fears and carry on inspite of them.</p><p></p><p>The real heros in the Lord of the Rings are not Gimli, Legolas or Aragorn but Sam, Frodo, Merry and Pippin. Legolas and the like were confident in their skill at arms and that they could deal with most of the problems such a journey might present. But the hobbits had no skill and had never left their neighbourhood before let alone travelled the great distances involved. They didn't have to do it either, they had plenty of opportunities to pack it in.</p><p></p><p>In a game with easy resurrection what does a character (or player) have to fear? Nothing. Without a real threat to stand against you can't really be a hero.</p><p></p><p>I mean am I a hero sat here at this computer? No. But if the house across the street caught fire and I rushed in to save the occupant then maybe I could be called a hero. I could also be called stupid perhaps, but most heros have little regard for their own safety. Until I face some risk I can't show or discover if I'm a hero or not.</p><p></p><p>With ressurection easily available your character is rarely at any real risk, I think thats one of the reasons lots of players prefer low-level games, the stakes are higher.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 627555, member: 3987"] [b]Re: To Bagpuss[/b] Please note: I will be doing extensive editing of Edena's text in an attempt to reduce the text to eassy rather than a thesis on the subject. That would be a no then. ;) Ah when I said dead I meant you know died, dead, game over, do not pass go do not collect £200. All the characters I've mentioned have died once, and never come back. Resurrection, Raise Dead and the like is impossible in a lot of the games I mentioned above and even in our D&D it is highly restricted. Here's where I have to disagree, sure having a character die can be upsetting, but depending on the manner of the characters death it can be rewarding and memorable. Resurrection, Raise Dead and the like is in my opinion one of the worst things in D&D. Its not heroic to throw yourself into a battle against impossible odds if you know even if you happen to die you will be raised later and it will be as if nothing happened. There is no risk. Resurrection does not take the sting out of defeat, it cheapens the sacrifice of a hero is willing to make for his cause. Also its a mistake to think that a character dieing is a defeat, if the goal of the character is brought nearer or completed in their act of ultimate scarifice then its a victory. I think many roleplayer's get too attached to their characters, in such a way that they don't act in character when it comes to bringing them back. Most campaign worlds have 'heavens' that heros go to, if they had died in battle and earned their place in heaven would they really want to come back. You mentioned before Sturm in Dragonlance, people remember him because he was willing to make the ultimate sacrifice for what he believed in, if he got raised from the dead 5 minutes later it would have completely lost its impact, and been a none event. There is very little agony in defeat if after a few magic words your character is up on his feat and healthy again. Its my opinion that what makes a hero, a hero is nothing to do with skills, feats, powers, etc. but the ability to face your fears and carry on inspite of them. The real heros in the Lord of the Rings are not Gimli, Legolas or Aragorn but Sam, Frodo, Merry and Pippin. Legolas and the like were confident in their skill at arms and that they could deal with most of the problems such a journey might present. But the hobbits had no skill and had never left their neighbourhood before let alone travelled the great distances involved. They didn't have to do it either, they had plenty of opportunities to pack it in. In a game with easy resurrection what does a character (or player) have to fear? Nothing. Without a real threat to stand against you can't really be a hero. I mean am I a hero sat here at this computer? No. But if the house across the street caught fire and I rushed in to save the occupant then maybe I could be called a hero. I could also be called stupid perhaps, but most heros have little regard for their own safety. Until I face some risk I can't show or discover if I'm a hero or not. With ressurection easily available your character is rarely at any real risk, I think thats one of the reasons lots of players prefer low-level games, the stakes are higher. [/QUOTE]
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