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I wish D&D could have been more heroic
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<blockquote data-quote="Volaran" data-source="post: 627627" data-attributes="member: 592"><p>I would agree that rampant resurrections do take a lot of steam out of a good heroic death. In the game world I play in, this has been delt with in a few ways.</p><p></p><p>Typically, even clerics powerful enough to cast such a spell will only do so at great personal sacrifice, or with the presence of some powerful sign. In addition to this, aside from the simple "resurrections don't work if the soul is unwilling to return" in the PHB, our DM has enforced a high DC Will save in order to even be able to want to return. The presence of one's deity or one's ideal afterlife shouldn't be an easy to leave.</p><p></p><p>The few characters we have had return from the dead are always altered in subtle ways, worked out between the player and the DM. Commonly, rather like being a guest in an unfamiliar house, the character at the very least will never seem at ease again.</p><p></p><p></p><p></p><p>On a different subject, and this is addressed to Edena, I notice in all the examples you gave us, the common thread seems to be a driving ideal behind the character. Something uncompromising and unchanging. Do you believe that such is necessary for heroics, or is it mearly your style. Do you believe that a dynamic, adaptable character can be heroic?</p></blockquote><p></p>
[QUOTE="Volaran, post: 627627, member: 592"] I would agree that rampant resurrections do take a lot of steam out of a good heroic death. In the game world I play in, this has been delt with in a few ways. Typically, even clerics powerful enough to cast such a spell will only do so at great personal sacrifice, or with the presence of some powerful sign. In addition to this, aside from the simple "resurrections don't work if the soul is unwilling to return" in the PHB, our DM has enforced a high DC Will save in order to even be able to want to return. The presence of one's deity or one's ideal afterlife shouldn't be an easy to leave. The few characters we have had return from the dead are always altered in subtle ways, worked out between the player and the DM. Commonly, rather like being a guest in an unfamiliar house, the character at the very least will never seem at ease again. On a different subject, and this is addressed to Edena, I notice in all the examples you gave us, the common thread seems to be a driving ideal behind the character. Something uncompromising and unchanging. Do you believe that such is necessary for heroics, or is it mearly your style. Do you believe that a dynamic, adaptable character can be heroic? [/QUOTE]
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I wish D&D could have been more heroic
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