Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I wish D&D could have been more heroic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 630339" data-attributes="member: 5890"><p>Firstly - a problem: </p><p></p><p>In fiction, there are a number of constraints that RPG's suffer, which are not present.</p><p></p><p>1. In an RPG, EVERYONE gets to have fun (or is supposed to). In a book, typically there are one or two major characters who get to have fun, and everyone else gets ignored. Anyone the main character meets who doesn't agree with his core philosophy will be excluded (so for instance, your paladin and his horn, if he were the main character, simply wouldn't travel with people who are willing to physically attack him over it, or for that matter, people who are willing to use stealth). In an RPG, for the most people to have fun, you really have to go by the group's consensus - if the majority of the group were the "death before dishonor" type, I dare say characters who wanted to use stealth in each encounter would be plumb out of luck.</p><p></p><p>2. Heroics means risk-taking. Unfortunately, failed heroics tend to just look... silly. Personally I find much standard fare 'heroic fantasy' to be quite irritating for the precise reason that the heroes are playing with loaded dice, so there really isn't much of a sense of suspense for me any more. It's not heroics when you throw the dice away and just announce what you want to roll.</p><p></p><p>Secondly - I notice that all of your characters share a trait.</p><p></p><p>That trait is that they all seem to differ significantly from those around them, typically in a way which appears to be calculated to provoke an extreme reaction, be it the reckless warrior unwilling to use tactics, or some other extremely zealous belief which brings them (and, by association, all their friends) into conflict with those around them.</p><p></p><p>Ever thought that maybe, just maybe, D&D is a team game? That perhaps you might want to reconsider, and play a character who will fit in, at least slightly? One who is keen to rush into battle, and who will engineer circumstances so that they can as soon as possible, but doesn't hold the "stuff the lot of you" attitude that your characters appear to hold? One who makes an effort to be part of the group, rather than making the effort to be in the limelight all the time.</p><p></p><p>Perhaps I'm misjudging you (after all - I've never met you or gamed with you), but you seem like you'd be a far better GM than fellow player - you seem to have a flair for creating interesting characters, but a complete disregard for group dynamics.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 630339, member: 5890"] Firstly - a problem: In fiction, there are a number of constraints that RPG's suffer, which are not present. 1. In an RPG, EVERYONE gets to have fun (or is supposed to). In a book, typically there are one or two major characters who get to have fun, and everyone else gets ignored. Anyone the main character meets who doesn't agree with his core philosophy will be excluded (so for instance, your paladin and his horn, if he were the main character, simply wouldn't travel with people who are willing to physically attack him over it, or for that matter, people who are willing to use stealth). In an RPG, for the most people to have fun, you really have to go by the group's consensus - if the majority of the group were the "death before dishonor" type, I dare say characters who wanted to use stealth in each encounter would be plumb out of luck. 2. Heroics means risk-taking. Unfortunately, failed heroics tend to just look... silly. Personally I find much standard fare 'heroic fantasy' to be quite irritating for the precise reason that the heroes are playing with loaded dice, so there really isn't much of a sense of suspense for me any more. It's not heroics when you throw the dice away and just announce what you want to roll. Secondly - I notice that all of your characters share a trait. That trait is that they all seem to differ significantly from those around them, typically in a way which appears to be calculated to provoke an extreme reaction, be it the reckless warrior unwilling to use tactics, or some other extremely zealous belief which brings them (and, by association, all their friends) into conflict with those around them. Ever thought that maybe, just maybe, D&D is a team game? That perhaps you might want to reconsider, and play a character who will fit in, at least slightly? One who is keen to rush into battle, and who will engineer circumstances so that they can as soon as possible, but doesn't hold the "stuff the lot of you" attitude that your characters appear to hold? One who makes an effort to be part of the group, rather than making the effort to be in the limelight all the time. Perhaps I'm misjudging you (after all - I've never met you or gamed with you), but you seem like you'd be a far better GM than fellow player - you seem to have a flair for creating interesting characters, but a complete disregard for group dynamics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I wish D&D could have been more heroic
Top