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I wish D&D could have been more heroic
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<blockquote data-quote="Tokiwong" data-source="post: 632840" data-attributes="member: 961"><p>Well to your first point that would be villainy I suppose, though that can meet different things as well. I don't think I can think of a word to qualify as the exact opposite of that.</p><p></p><p>But to your second question, I think evil characters can be heroic. Think of it as a curltural paradigm, the drow are an evil society, but even they have heroes. Someone that espouses their beleifs in a big way, they have their stries about the Great Drow, and I am sure wish to be like them, and to them they are their heroes. Besides the fact that their heroes may do horrible things to other people, and their own kind, they still espouse virtues that their culture/society as a whole admires.</p><p></p><p>In the end many villains are heroes, to others who share their world view, the greatest villains in fact define the archetypal hero. Often playing as his foil, the hero is often defined by the villain, who in his way is a hero unto himself, and others that support him.</p><p></p><p>For your third question, I think heroism is often a positive aspect because many games are played larger then life. vanquishing hordes of evil foes, and doing daring and often insane acts all in the name of fun, adventure, good, or what have you. We all want to be heroes in form or another, and be larger then life heroes that we see on screen. Now this does not apply to every game, but in typical D&D I would wager it is the norm.</p><p></p><p>As for your last question, heroism like any other trait can go too far. There is a thin-line between heroics and stupidity. And I will leave that at that.</p><p></p><p></p><p></p><p>I like both of these points and do use them in my own games. There should always be a price, I think, and a realistic world would continue without the players screwing things up as they do. Nothing much to add, but I think they are both great points.</p></blockquote><p></p>
[QUOTE="Tokiwong, post: 632840, member: 961"] Well to your first point that would be villainy I suppose, though that can meet different things as well. I don't think I can think of a word to qualify as the exact opposite of that. But to your second question, I think evil characters can be heroic. Think of it as a curltural paradigm, the drow are an evil society, but even they have heroes. Someone that espouses their beleifs in a big way, they have their stries about the Great Drow, and I am sure wish to be like them, and to them they are their heroes. Besides the fact that their heroes may do horrible things to other people, and their own kind, they still espouse virtues that their culture/society as a whole admires. In the end many villains are heroes, to others who share their world view, the greatest villains in fact define the archetypal hero. Often playing as his foil, the hero is often defined by the villain, who in his way is a hero unto himself, and others that support him. For your third question, I think heroism is often a positive aspect because many games are played larger then life. vanquishing hordes of evil foes, and doing daring and often insane acts all in the name of fun, adventure, good, or what have you. We all want to be heroes in form or another, and be larger then life heroes that we see on screen. Now this does not apply to every game, but in typical D&D I would wager it is the norm. As for your last question, heroism like any other trait can go too far. There is a thin-line between heroics and stupidity. And I will leave that at that. I like both of these points and do use them in my own games. There should always be a price, I think, and a realistic world would continue without the players screwing things up as they do. Nothing much to add, but I think they are both great points. [/QUOTE]
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I wish D&D could have been more heroic
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