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I wish D&D could have been more heroic
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<blockquote data-quote="William Ronald" data-source="post: 638172" data-attributes="member: 426"><p>Edena,</p><p></p><p>Don't feel bad about having less than heroic players. I put up with a few way back in high school, including a few whose idea of fun was to throw characters off ships. (Heck, I even had a DM who awarded experience points to someone who killed off a character of mine during an adventure.) However, I do agree with you about the resources younger players such as Anabstercorian and creamsteak now have. I would have loved to have had an EN World online when I was 17.</p><p></p><p>I hope you will be able to stay.</p><p></p><p>Getting back to the topic of heroism, I think DMs can decide to award heroic or exceptional actions and role playing. As you said, there are different forms of heroism. So one player might be rewarded for rallying an army to charge up a hill (a la Theodore Roosevelt and the Rough Riders) while another might be rewarded for courageously adhering to his principles in the face of adversity. (Osilovar might well qualify for the first, while Anora seems to have held to her principles even when opposed by close friends.)</p><p></p><p>Ian Payne qualifies as a hero from the IR as he found his faith at the end of his life, and valued his world more than his life. </p><p></p><p>A common trait that I have observed in real life heroes, whether they are warriors or pacifists, is the willingness to take a stand -- regardless of the price. I would argue that this is the essence of heroism.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 638172, member: 426"] Edena, Don't feel bad about having less than heroic players. I put up with a few way back in high school, including a few whose idea of fun was to throw characters off ships. (Heck, I even had a DM who awarded experience points to someone who killed off a character of mine during an adventure.) However, I do agree with you about the resources younger players such as Anabstercorian and creamsteak now have. I would have loved to have had an EN World online when I was 17. I hope you will be able to stay. Getting back to the topic of heroism, I think DMs can decide to award heroic or exceptional actions and role playing. As you said, there are different forms of heroism. So one player might be rewarded for rallying an army to charge up a hill (a la Theodore Roosevelt and the Rough Riders) while another might be rewarded for courageously adhering to his principles in the face of adversity. (Osilovar might well qualify for the first, while Anora seems to have held to her principles even when opposed by close friends.) Ian Payne qualifies as a hero from the IR as he found his faith at the end of his life, and valued his world more than his life. A common trait that I have observed in real life heroes, whether they are warriors or pacifists, is the willingness to take a stand -- regardless of the price. I would argue that this is the essence of heroism. [/QUOTE]
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I wish D&D could have been more heroic
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