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I wish for more wishes.
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<blockquote data-quote="Rune" data-source="post: 6065603" data-attributes="member: 67"><p>They might if that wish spell saved their asses. But I think you exaggerate just how useless the wizard would be as he climbed back to full spell-casting ability. S/he would still have at-will cantrips and first level spells right from the outset. Furthermore, the increase would come pretty quickly, at first. One average-difficulty level-appropriate (17) encounter for the party and the wizard can cast 3rd level spells again. Five more and the wizard can cast 5th level spells again.</p><p></p><p>It <em>is</em> the case that the wizard will not regain the use of 9th level spells until after reaching 20th level (if s/he continues to gain XP, at all). If this is a problem, the wizard could gain spells at an accelerated rate (say, double XP), either from the beginning, or once access to fifth level spells have been regained.</p><p></p><p>Another, simpler approach would be to recover one level's worth of spell slots per encounter overcome.</p><p></p><p></p><p></p><p></p><p>Now, see, the lifespan loss is an actual cost to the spell (not currently present in the playtest version). Of course, it is one balanced to favor the longer-lived races, but it <em>is</em> something.</p></blockquote><p></p>
[QUOTE="Rune, post: 6065603, member: 67"] They might if that wish spell saved their asses. But I think you exaggerate just how useless the wizard would be as he climbed back to full spell-casting ability. S/he would still have at-will cantrips and first level spells right from the outset. Furthermore, the increase would come pretty quickly, at first. One average-difficulty level-appropriate (17) encounter for the party and the wizard can cast 3rd level spells again. Five more and the wizard can cast 5th level spells again. It [i]is[/i] the case that the wizard will not regain the use of 9th level spells until after reaching 20th level (if s/he continues to gain XP, at all). If this is a problem, the wizard could gain spells at an accelerated rate (say, double XP), either from the beginning, or once access to fifth level spells have been regained. Another, simpler approach would be to recover one level's worth of spell slots per encounter overcome. Now, see, the lifespan loss is an actual cost to the spell (not currently present in the playtest version). Of course, it is one balanced to favor the longer-lived races, but it [i]is[/i] something. [/QUOTE]
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