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General Tabletop Discussion
*Dungeons & Dragons
I wish people would avoid name-dropping Gary Gygax
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<blockquote data-quote="EzekielRaiden" data-source="post: 9598612" data-attributes="member: 6790260"><p>I mean, if one is trying to use Gary as some sort of "I win" button--other than to point out pure historical facts, I guess?--then they've made a self-defeating argument. It is trivially true that D&D is not exclusively what Gygax personally created, because so many versions of it have been written by <em>other people</em>. Gygax is no more the sole arbiter of what is or could be D&D than, say, H.P. Lovecraft is the sole arbiter of what is or could be Cthulhu stories and cosmic horror generally. Yes, the genre owes an enormous debt to him, but <em>even during his lifetime</em> other people were already writing stories about Cthulhu and Nyarlathotep, and he himself "borrowed" Hastur/The King in Yellow too.</p><p></p><p>Hence why, as I said above, I use him only as a point of comparison or contrast, not as a point of unimpeachable victory. For example, the passage about how to "teach" players that playing anything other than a human (and <em>especially</em> anything particularly unusual), is a pretty clear demonstration that things I consider to be hostile DM behavior have in fact been with us since literally the beginning--because Gygax advocated there, <em>even if that was not always his position</em>, that the DM should be a passive-aggressive bellend, manipulating players, refusing to speak honestly with them but instead punishing them and assuming they'll be "smart enough" to figure it out on their own.</p><p></p><p>That's not a slam-dunk about what D&D inherently <em>is</em>. It's simply a demonstration of a historical fact: D&D has had bad, harmful DM behaviors going all the way back to its very roots--and sometimes those behaviors were actually enshrined in the rules themselves. Different rules, different advice, can produce better outcomes.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9598612, member: 6790260"] I mean, if one is trying to use Gary as some sort of "I win" button--other than to point out pure historical facts, I guess?--then they've made a self-defeating argument. It is trivially true that D&D is not exclusively what Gygax personally created, because so many versions of it have been written by [I]other people[/I]. Gygax is no more the sole arbiter of what is or could be D&D than, say, H.P. Lovecraft is the sole arbiter of what is or could be Cthulhu stories and cosmic horror generally. Yes, the genre owes an enormous debt to him, but [I]even during his lifetime[/I] other people were already writing stories about Cthulhu and Nyarlathotep, and he himself "borrowed" Hastur/The King in Yellow too. Hence why, as I said above, I use him only as a point of comparison or contrast, not as a point of unimpeachable victory. For example, the passage about how to "teach" players that playing anything other than a human (and [I]especially[/I] anything particularly unusual), is a pretty clear demonstration that things I consider to be hostile DM behavior have in fact been with us since literally the beginning--because Gygax advocated there, [I]even if that was not always his position[/I], that the DM should be a passive-aggressive bellend, manipulating players, refusing to speak honestly with them but instead punishing them and assuming they'll be "smart enough" to figure it out on their own. That's not a slam-dunk about what D&D inherently [I]is[/I]. It's simply a demonstration of a historical fact: D&D has had bad, harmful DM behaviors going all the way back to its very roots--and sometimes those behaviors were actually enshrined in the rules themselves. Different rules, different advice, can produce better outcomes. [/QUOTE]
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I wish people would avoid name-dropping Gary Gygax
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