Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I wish people would avoid name-dropping Gary Gygax
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mannahnin" data-source="post: 9600702" data-attributes="member: 7026594"><p>For the record, he started out (in 1974) saying there's no reason you can't play a dragon or whatever as long as you start out weak and advance over time, then five years later in the 1979 DMG he was giving the more negative instructions, cautioning DMs to make any such PCs have big drawbacks, and warning of powergaming, etc. I think he was already a bit jaded by then.</p><p></p><p>In 1974 he was trying to sell the game to the broadest possible audience of homebrewing wargamers, any of whom he expected would naturally change things. </p><p></p><p>By 1979 he was trying to fend off other competing RPGs, stake out territory, keep others from cutting into his profits, and trying to standardize the game for consistent tournament play. (<a href="https://en.wikipedia.org/wiki/Monsters!_Monsters!" target="_blank">Monsters, Monsters </a>was in '76, for reference). Luke Gygax reports that in their home games in the 1e years he was running basically by-the-book AD&D. *</p><p></p><p>And then decades later in life after his new RPGs outside TSR had crashed and burned and he had been paid off by WotC and given work writing editorials and doing voice acting on D&D Online and he was being the avuncular wizard alumnus at conventions he unsurprisingly ran OD&D-style in a more casual manner again (one which wouldn't necessitate trying to remember or look up arcane 1E rules)**.</p><p></p><p>*(I infer, especially given the rules for Wishes in the DMG among other evidence, that Gary's own games and those of his friends, especially Jim "Monty Haul" Ward, were much more generous in those first five years than his advice in the 1E DMG. And that he gave that tight-fisted and conservative and adversarial advice in reaction to deciding he had made mistakes, as well as his wish that players not emulate Jim, or the Cal-Tech gamers with their hundred level dungeons and 90th level characters.)</p><p></p><p>**(When I played high level AD&D with Frank Mentzer at a con 15 years ago even he couldn't remember a lot of details of AD&D spells; and he's a guy who continued to run high level AD&D for decades after leaving TSR).</p><p></p><p></p><p>The first and second ones are cromulent pastiche on the levels of original 2nd or 3rd rate pulp swords & sorcery (John Jakes' Brak the Barbarian, say, Lin Carter's Thongor, or L. Sprague de Camp's Conan stories). The third one has some decent material adventuring around the Sea of Dust. But yeah, overall they start out pretty dubious in quality and descend to abyssal levels.</p><p></p><p>Chuck Tingle doing Gord stories like de Camp did Conan is one of the best ideas I've heard in a while. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /></p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9600702, member: 7026594"] For the record, he started out (in 1974) saying there's no reason you can't play a dragon or whatever as long as you start out weak and advance over time, then five years later in the 1979 DMG he was giving the more negative instructions, cautioning DMs to make any such PCs have big drawbacks, and warning of powergaming, etc. I think he was already a bit jaded by then. In 1974 he was trying to sell the game to the broadest possible audience of homebrewing wargamers, any of whom he expected would naturally change things. By 1979 he was trying to fend off other competing RPGs, stake out territory, keep others from cutting into his profits, and trying to standardize the game for consistent tournament play. ([URL='https://en.wikipedia.org/wiki/Monsters!_Monsters!']Monsters, Monsters [/URL]was in '76, for reference). Luke Gygax reports that in their home games in the 1e years he was running basically by-the-book AD&D. * And then decades later in life after his new RPGs outside TSR had crashed and burned and he had been paid off by WotC and given work writing editorials and doing voice acting on D&D Online and he was being the avuncular wizard alumnus at conventions he unsurprisingly ran OD&D-style in a more casual manner again (one which wouldn't necessitate trying to remember or look up arcane 1E rules)**. *(I infer, especially given the rules for Wishes in the DMG among other evidence, that Gary's own games and those of his friends, especially Jim "Monty Haul" Ward, were much more generous in those first five years than his advice in the 1E DMG. And that he gave that tight-fisted and conservative and adversarial advice in reaction to deciding he had made mistakes, as well as his wish that players not emulate Jim, or the Cal-Tech gamers with their hundred level dungeons and 90th level characters.) **(When I played high level AD&D with Frank Mentzer at a con 15 years ago even he couldn't remember a lot of details of AD&D spells; and he's a guy who continued to run high level AD&D for decades after leaving TSR). The first and second ones are cromulent pastiche on the levels of original 2nd or 3rd rate pulp swords & sorcery (John Jakes' Brak the Barbarian, say, Lin Carter's Thongor, or L. Sprague de Camp's Conan stories). The third one has some decent material adventuring around the Sea of Dust. But yeah, overall they start out pretty dubious in quality and descend to abyssal levels. Chuck Tingle doing Gord stories like de Camp did Conan is one of the best ideas I've heard in a while. :LOL: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I wish people would avoid name-dropping Gary Gygax
Top