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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I wish WoW were like 4e
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<blockquote data-quote="katahn" data-source="post: 4218146" data-attributes="member: 65004"><p>Some of that "offspec harassment" comes from the fact that any class capable of tanking and/or healing is seen as "infringing" on the role of DPS or simply being selfish and neglecting one or the other role.</p><p></p><p>In a tabletop game I don't mind the idea of "ret pallies" or "dps warriors" or "moonkins" or whatnot else. In a tabletop game the DM can adjust the content the group is facing so it's appropriate for that group. In an MMO though, I think this is a bad approach. An MMO is basically a pure hack-n-slash campaign and having strictly defined roles that classes can't just drop through talent selection is a good thing.</p><p></p><p>In a tabletop game you can expect a group of 5 strikers (dps) to work, albiet with some challenges probably. In an MMO there is no adjusting of the content, the content is based around tank + dps + cc + healer and if you are missing one of those things can get very bad very quickly. So yeah, maybe strict role-definition in a tabletop isn't everyone's cup of tea, but in an MMO... I think it would be a good thing.</p><p></p><p>Plus, WoW could really benefit from finding an alternative to the threat/aggro mechanic which only works on NPCs to make the tank/defender role relevant in PvP. It's ridiculous that there's an entire segment of the game where a core class role simply is irrelevant.</p></blockquote><p></p>
[QUOTE="katahn, post: 4218146, member: 65004"] Some of that "offspec harassment" comes from the fact that any class capable of tanking and/or healing is seen as "infringing" on the role of DPS or simply being selfish and neglecting one or the other role. In a tabletop game I don't mind the idea of "ret pallies" or "dps warriors" or "moonkins" or whatnot else. In a tabletop game the DM can adjust the content the group is facing so it's appropriate for that group. In an MMO though, I think this is a bad approach. An MMO is basically a pure hack-n-slash campaign and having strictly defined roles that classes can't just drop through talent selection is a good thing. In a tabletop game you can expect a group of 5 strikers (dps) to work, albiet with some challenges probably. In an MMO there is no adjusting of the content, the content is based around tank + dps + cc + healer and if you are missing one of those things can get very bad very quickly. So yeah, maybe strict role-definition in a tabletop isn't everyone's cup of tea, but in an MMO... I think it would be a good thing. Plus, WoW could really benefit from finding an alternative to the threat/aggro mechanic which only works on NPCs to make the tank/defender role relevant in PvP. It's ridiculous that there's an entire segment of the game where a core class role simply is irrelevant. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I wish WoW were like 4e
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