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I wish WoW were like 4e
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<blockquote data-quote="Ruin Explorer" data-source="post: 4218522" data-attributes="member: 18"><p>As they might say on the WoW boards: SRSLY</p><p></p><p>Yeah, though, fine points all. I note that the upcoming Warhammer: Age of Reckoning MMORPG (which started development before 4E was announced) has a similar "Four roles" structure (tank, melee DPS, ranged DPS and healer in it's case - ranged DPS tend to have controller-ish elements interestingly), and you can never spec to the point where you can't perform your basic role well.</p><p></p><p>Also note that in W:AR, the tank classes have abilities which debuff the damage of enemies who aren't attacking the tanks, as well as various abilities to keep enemies near the tanks, so clearly the ideas are spreading.</p><p></p><p>I'd be very surprised if WotLK didn't feature a few "4E-ish" abilities, too.</p><p></p><p><strong>Brent_Nall</strong> - Not to derail this into a "You're bad at WoW" thread, but why in god's holy name would you be wearing PROT GEAR into the BGs unless you were in AV and about to tank the boss or the guards on a flag? I think this is a case of "Well that's your problem right there!". If you just wear, y'know, PvP gear, and y'know dual-wield decent weapons (pulling on a shield as a appropriate), then whilst you'll never be an Arms Warrior with an uber 2h, you'll kill plenty of people and be very capable in helping to achieve objectives. I personally have about 5000 kills on my Prot Warrior and certainly wouldn't call them "impossible to PvP with". It's just a matter of thinking it through. Maybe I'm missing the point, but you already have Hamstring if you want to keep people near you, and a 6-second stun. I'm not sure exactly what abilities 4E Fighters have that go above and beyond those, apart from the penalties applied by their "taunt" - something W:AR is replicating. It would be nice to see something like that in WoW, I admit.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4218522, member: 18"] As they might say on the WoW boards: SRSLY Yeah, though, fine points all. I note that the upcoming Warhammer: Age of Reckoning MMORPG (which started development before 4E was announced) has a similar "Four roles" structure (tank, melee DPS, ranged DPS and healer in it's case - ranged DPS tend to have controller-ish elements interestingly), and you can never spec to the point where you can't perform your basic role well. Also note that in W:AR, the tank classes have abilities which debuff the damage of enemies who aren't attacking the tanks, as well as various abilities to keep enemies near the tanks, so clearly the ideas are spreading. I'd be very surprised if WotLK didn't feature a few "4E-ish" abilities, too. [b]Brent_Nall[/b] - Not to derail this into a "You're bad at WoW" thread, but why in god's holy name would you be wearing PROT GEAR into the BGs unless you were in AV and about to tank the boss or the guards on a flag? I think this is a case of "Well that's your problem right there!". If you just wear, y'know, PvP gear, and y'know dual-wield decent weapons (pulling on a shield as a appropriate), then whilst you'll never be an Arms Warrior with an uber 2h, you'll kill plenty of people and be very capable in helping to achieve objectives. I personally have about 5000 kills on my Prot Warrior and certainly wouldn't call them "impossible to PvP with". It's just a matter of thinking it through. Maybe I'm missing the point, but you already have Hamstring if you want to keep people near you, and a 6-second stun. I'm not sure exactly what abilities 4E Fighters have that go above and beyond those, apart from the penalties applied by their "taunt" - something W:AR is replicating. It would be nice to see something like that in WoW, I admit. [/QUOTE]
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