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I wish WoW were like 4e
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<blockquote data-quote="wedgeski" data-source="post: 4220135" data-attributes="member: 16212"><p>I agree that 4e's 'stickiness' approach to tanking would be more interesting and diverse than WoW's threat mechanic which, although it does its job grandly, is starting to seem long in the tooth (speaking as someone who has played a raiding tank for a very long time). However there comes a point in a real-time game where you're asking the player behind the character to do just too much, and the beauty of the aggro mechanic is that it is simple enough to free up the players' brains for other, exceptional tasks during more complex fights.</p><p></p><p>In a turn-based system, you can put many more demands on the player (marking, shifting, forward-looking strategy), which is what 4ed seems to do very nicely.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 4220135, member: 16212"] I agree that 4e's 'stickiness' approach to tanking would be more interesting and diverse than WoW's threat mechanic which, although it does its job grandly, is starting to seem long in the tooth (speaking as someone who has played a raiding tank for a very long time). However there comes a point in a real-time game where you're asking the player behind the character to do just too much, and the beauty of the aggro mechanic is that it is simple enough to free up the players' brains for other, exceptional tasks during more complex fights. In a turn-based system, you can put many more demands on the player (marking, shifting, forward-looking strategy), which is what 4ed seems to do very nicely. [/QUOTE]
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I wish WoW were like 4e
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