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I wish WoW were like 4e
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<blockquote data-quote="katahn" data-source="post: 4222617" data-attributes="member: 65004"><p>Defenders (in whatever game) need tools that let them fill their role. In WoW they use the threat mechanic and it works just fine for PvE. The problem is that the threat mechanic has two significant flaws.</p><p></p><p>1.) It doesn't work in PvP at all, player enemies will go after those who are the most threatening to them, not who has the most abstract threat.</p><p></p><p>2.) It drastically undermines the stackability of defenders in an encounter. The defender piles on threat and nothing else, and if they have aggro then anyone else with less threat is simply irrelevant. Groups/raids are better off bringing another striker than another defender.</p><p></p><p>A mechanic like the one the 4e fighter has, which roots enemies who try to move away from the fighter, don't depend on threat. This means they immediately work regardless of what the enemy wants to do, which means they would work in PvP. Secondly such a mechanic gives a degree of stackability to defenders: if the first defender's rooting attack misses, the second defender's (or third, or fourth) might still hit.</p><p></p><p>Heck, even the "you take damage if you attack anyone but me" mechanic a 4e paladin has is preferable. The paladin-defender can place this debuff/mark on an enemy and then if the enemy ignores them and goes for others they take damage and free the paladin up to use his limited healing abilities to aid his side's survivability in a different way.</p><p></p><p>Either way, and these are only the tip of the iceberg, you'd have a game that rewarded better tactics and would allow someone with a defender character to be effective in that role in all aspects of gameplay. Now of course these are only ultra-high-level overviews, the devil is always in the details as they say, but if I were still playing WoW today (haven't played it in almost 5 months now) I would wish its "defenders" worked like 4e did.</p></blockquote><p></p>
[QUOTE="katahn, post: 4222617, member: 65004"] Defenders (in whatever game) need tools that let them fill their role. In WoW they use the threat mechanic and it works just fine for PvE. The problem is that the threat mechanic has two significant flaws. 1.) It doesn't work in PvP at all, player enemies will go after those who are the most threatening to them, not who has the most abstract threat. 2.) It drastically undermines the stackability of defenders in an encounter. The defender piles on threat and nothing else, and if they have aggro then anyone else with less threat is simply irrelevant. Groups/raids are better off bringing another striker than another defender. A mechanic like the one the 4e fighter has, which roots enemies who try to move away from the fighter, don't depend on threat. This means they immediately work regardless of what the enemy wants to do, which means they would work in PvP. Secondly such a mechanic gives a degree of stackability to defenders: if the first defender's rooting attack misses, the second defender's (or third, or fourth) might still hit. Heck, even the "you take damage if you attack anyone but me" mechanic a 4e paladin has is preferable. The paladin-defender can place this debuff/mark on an enemy and then if the enemy ignores them and goes for others they take damage and free the paladin up to use his limited healing abilities to aid his side's survivability in a different way. Either way, and these are only the tip of the iceberg, you'd have a game that rewarded better tactics and would allow someone with a defender character to be effective in that role in all aspects of gameplay. Now of course these are only ultra-high-level overviews, the devil is always in the details as they say, but if I were still playing WoW today (haven't played it in almost 5 months now) I would wish its "defenders" worked like 4e did. [/QUOTE]
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I wish WoW were like 4e
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