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I wish WoW were like 4e
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<blockquote data-quote="katahn" data-source="post: 4222875" data-attributes="member: 65004"><p>First off I absolutely agree with you on the effect of aggro mechanic you describe in your second paragraph. So much of WoW has gone from "online pseudo-RPG" to a sort of "multiplayer action game with a thin RPG veneer" and this is a case and point.</p><p></p><p>I am aware of encounters like you describe in your first paragraph. For the longest time my main in WoW was a feral druid tank and I got to deal with all kinds of wonky situations as a result. The thing about those fights is they are gimmicked to try and make multiple tanks interesting given the core mechanic they have in place for tanking. I'd prefer to see interesting fights that don't rely on gimmicks to make multiple tanks relevant and allow tanks to be relevant in situations where enemies don't follow the threat rules (ie. players).</p><p></p><p>Of course I am absolutely aware of the fact that it would require a massive rework of the tanking classes (and the melee DPS classes at least) as well as the game a whole. Because of this fact we'll never see it happen in WoW. I am encouraged to see newer MMOs coming out that seem to be looking for alternatives to the threat mechanic, so who knows. But in the end I like the fact that 4e "tanks" don't use a threat mechanic to do their job and I stand by my original joking jab at the "4e = WoW" crowd by saying "you know, I really wish that were true... it might make WoW a funner game."</p></blockquote><p></p>
[QUOTE="katahn, post: 4222875, member: 65004"] First off I absolutely agree with you on the effect of aggro mechanic you describe in your second paragraph. So much of WoW has gone from "online pseudo-RPG" to a sort of "multiplayer action game with a thin RPG veneer" and this is a case and point. I am aware of encounters like you describe in your first paragraph. For the longest time my main in WoW was a feral druid tank and I got to deal with all kinds of wonky situations as a result. The thing about those fights is they are gimmicked to try and make multiple tanks interesting given the core mechanic they have in place for tanking. I'd prefer to see interesting fights that don't rely on gimmicks to make multiple tanks relevant and allow tanks to be relevant in situations where enemies don't follow the threat rules (ie. players). Of course I am absolutely aware of the fact that it would require a massive rework of the tanking classes (and the melee DPS classes at least) as well as the game a whole. Because of this fact we'll never see it happen in WoW. I am encouraged to see newer MMOs coming out that seem to be looking for alternatives to the threat mechanic, so who knows. But in the end I like the fact that 4e "tanks" don't use a threat mechanic to do their job and I stand by my original joking jab at the "4e = WoW" crowd by saying "you know, I really wish that were true... it might make WoW a funner game." [/QUOTE]
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