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I wonder how I didn't notice this before...
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<blockquote data-quote="Croesus" data-source="post: 5917866" data-attributes="member: 35019"><p>I suspect you're right about this, at least as it pertains to the existing customer base. But I can't help thinking this is a bad thing.</p><p></p><p>When I began playing D&D (35 years ago, 3 little booklets in a white box), we constantly made up stuff. There was no official version of Conan, or Excalibur, or Cylons, or the Alien. or the Tardis - we created those ourselves. If someone had a cool (or lame) idea for a new race, they created it. Sure some of the stuff was terrible, but much of it wasn't. And it made each group's game unique.</p><p></p><p>If DDN has no mechanisms for resolving basic tasks - swinging a sword, casting a spell, climbing a wall, hiding in ambush - then the rules are incomplete and that's not acceptable. OTOH, if the game does not have a specific race, class, item, maneuver, feat, or spell, we can make up our own. And to be blunt, some of the versions players create will turn out to be superior to the "official" versions. </p><p></p><p>What I want from 5E is not an edition that tries to be everything to everyone. I want it to be a simple, easy to learn system that facilitates my imagination. If it does that, I can create everything I need.</p></blockquote><p></p>
[QUOTE="Croesus, post: 5917866, member: 35019"] I suspect you're right about this, at least as it pertains to the existing customer base. But I can't help thinking this is a bad thing. When I began playing D&D (35 years ago, 3 little booklets in a white box), we constantly made up stuff. There was no official version of Conan, or Excalibur, or Cylons, or the Alien. or the Tardis - we created those ourselves. If someone had a cool (or lame) idea for a new race, they created it. Sure some of the stuff was terrible, but much of it wasn't. And it made each group's game unique. If DDN has no mechanisms for resolving basic tasks - swinging a sword, casting a spell, climbing a wall, hiding in ambush - then the rules are incomplete and that's not acceptable. OTOH, if the game does not have a specific race, class, item, maneuver, feat, or spell, we can make up our own. And to be blunt, some of the versions players create will turn out to be superior to the "official" versions. What I want from 5E is not an edition that tries to be everything to everyone. I want it to be a simple, easy to learn system that facilitates my imagination. If it does that, I can create everything I need. [/QUOTE]
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