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I won't be switching to D&D 3.5e
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<blockquote data-quote="seasong" data-source="post: 828031" data-attributes="member: 5137"><p>Well, I like my change to <em>haste</em>* better than their change, and I think the changes to <em>polymorph X</em> over time are just ridiculous... but thre's nothing I've seen so far in 3.5 that says to me, "this is a different game". Just minor adjustments and tweaks.</p><p></p><p>On the other hand, I'm not ready to shell out $60 for what amount to minor adjustments and tweaks. And my books are still in most excellent shape. And a lot of the useful rules for 3.5 appear to already be house rules in my campaigns (reduced DR, no +x vulnerabilities, nerfed <em>haste</em>, more skill points for bards, etc.). So I probably won't be switching right away.</p><p></p><p><span style="font-size: 9px">* House Rule: You may cast a maximum of 1 quickened spell and 1 normal spell in a round. This is a limitation of magical physics, and <em>haste</em> and similar effects do not allow you to get around this limitation. The <em>haste</em> spell itself, save for the impact of this house rule, remains unchanged. Because of the way spell casting works, you could take a full round action, and then cast a quickened and normal spell during your <em>haste</em> action. Or you could cast a quickened and normal spell normally, and then use <em>haste</em> for an extra 30 ft of movement. Up to you. Still very nice for wizards (who can do a full round RUN AWAY and still cast their spells), but isn't monstrous.</span></p></blockquote><p></p>
[QUOTE="seasong, post: 828031, member: 5137"] Well, I like my change to [i]haste[/i]* better than their change, and I think the changes to [i]polymorph X[/i] over time are just ridiculous... but thre's nothing I've seen so far in 3.5 that says to me, "this is a different game". Just minor adjustments and tweaks. On the other hand, I'm not ready to shell out $60 for what amount to minor adjustments and tweaks. And my books are still in most excellent shape. And a lot of the useful rules for 3.5 appear to already be house rules in my campaigns (reduced DR, no +x vulnerabilities, nerfed [i]haste[/i], more skill points for bards, etc.). So I probably won't be switching right away. [size=1]* House Rule: You may cast a maximum of 1 quickened spell and 1 normal spell in a round. This is a limitation of magical physics, and [i]haste[/i] and similar effects do not allow you to get around this limitation. The [i]haste[/i] spell itself, save for the impact of this house rule, remains unchanged. Because of the way spell casting works, you could take a full round action, and then cast a quickened and normal spell during your [i]haste[/i] action. Or you could cast a quickened and normal spell normally, and then use [i]haste[/i] for an extra 30 ft of movement. Up to you. Still very nice for wizards (who can do a full round RUN AWAY and still cast their spells), but isn't monstrous.[/size] [/QUOTE]
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I won't be switching to D&D 3.5e
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