I Wore Every Hat in My Second Crowdfunding Campaign – Here’s What I Learned

Melina.Vortex

Explorer
(This is a re-post from r/RPGdesign. It was suggested to me, that this post would be interesting for this forum as well.)

Before I dive into the lessons, a bit of context:

I recently wrapped the crowdfunding phase of the second project by Vortex Verlag – a historical fantasy RPG setting that I wrote, art-directed, managed, promoted, and will eventually produce and oversee shipping. Yes, I wore every hat.
Unlike our first project, where we had a dedicated crowdfunding manager, I decided to take it all on myself this time – partly because our first campaign ended in a financial loss, and partly because I believed in the project deeply. I only took a small fee for running the campaign and opted out of any regular compensation for all the other jobs, hoping we’d at least break even.
Spoiler: we didn’t. Not entirely unexpected — printing a richly illustrated, full-colour 400-page RPG book with high-quality add-ons is expensive, and our niche (historical fantasy with deep lore) is… well, niche.
Vortex Verlag is a passion project run with close friends. The Vortex owners invest substantial private funds and together, we dedicate our time and energy to create something beautiful. We also pay all our external creatives properly: additional writers, artists, editors, layout designers. But I chose to work (almost) for free for nearly two years.
Alongside all this, I’m also a full-time tango teacher, travelling across Europe and the USA and running large events. As you can imagine, my bandwidth was pushed to the edge.

So, what did I learn?

1. Never work for free again.
Yes, I love what I do. Yes, I’m proud of the result. But I’m also dangerously close to burnout and financially stretched. I couldn’t give enough time to my actual income-generating work, and that’s not sustainable. For future endeavours, either the project is profitable — or I need to step back.

2. The “U-curve” of crowdfunding is dead.
We did everything “right” – but backing was front-loaded, with only a small bump at the end. Forget relying on that final 72-hour push. What matters now is pre-campaign momentum and community-building. That’s where the real work begins. (See also my post/discussion here 10 days ago.)

3. Organic reach beats paid ads.
Social media, Discord, forums, blogs, YouTube, Reddit — these got us more backers than paid email blasts or ads. Content creation and outreach matter. I did what I could and had help from a brilliant tango student who works in marketing, but next time, we’ll need a better marketing strategy, start earlier and pay for the job.

4. Conventions aren’t for selling – they’re for seeding.
As a tiny publisher with a high-end product, we didn’t move many units at expos so far. But we did make valuable connections and increase visibility. Worth it – if you treat it as a long-term investment, not a sales channel.

5. Collaborations are worth it – even if the numbers don’t show it.
We collaborated with several RPG-related companies. The result wasn’t huge in terms of backers, but the creative exchange was incredibly motivating. I learned a lot.

6. Find your people.
We initially created Serenissima Obscura for 5e — but I’ve always been closer to the Ars Magica community. I translated the 4th edition into German and have years of ArM campaign experience. When Ars Magica went Creative Commons in late 2024, we decided to offer a conversion guide. The ArM community responded immediately — and enthusiastically. (Especially after a shout-out from Atlas Games.) Almost half our backers came from there. We might have lost some 5e folks, but the ArM fans are keeping me going.

7. Don’t take the hate personally.
Some people will attack you for… existing. For marketing. For being enthusiastic. One person accused me of being a “paid shill” because I posted about our campaign (ironically, I am not being paid at all). Even here on Reddit, some comments cut deep. But after 25 years as a freelancer in the arts, I know: ignore the trolls. Show up, stand for your work, and keep building.

So that’s where I am. Exhausted but proud. Struggling but wiser. I love what we’ve made – and I’m learning how to keep making it without breaking myself in the process.
If you’re curious, here’s the campaign we just ran: Serenissima Obscura – Setting Guide & Modular Adventure
Happy to chat with others navigating the indie publishing maze — I’m still in it, boots and all.
 

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Thanks for the heads up Distracted DM and hey there Melina.Vortex. I am approx. 30 days out from my first Kickstarter: God Rules: Player's Guide. All a bit daunting, but like you I believe I have a good book.

1. I have basically done everything myself. I'm not expecting to make a profit from the Kickstarter itself (due to art costs), but hopefully the post-Kickstarter sales on DrivethruRPG will eventually get the book to turn a profit and I'll learn my budgeting lesson for future books.

2. What percentage of Backers did you get after the first 3 days? +10%, +20%?

3. I have totally botched my social media side of things (another lesson learnt).

However, I did learn how to do my own Meta Ads (which are very tricky and took a good 3-4 days of study to get right, some very good YouTube videos on the matter by Ben Heath) and they have probably gained me 75% of my sign-ups on the Pre-Launch page.

Though I have now run into Ad fatigue after 3 weeks of running the same Advert. But I was getting really good sign-up numbers for the amount of money spent after my initial 8 days of A/B testing (where I was spending £10/day) to find out which Ads worked best, then I dropped to £6/day for 4 weeks and was getting the good results up until the 4th week. So when I do it again, I'll have 3 different Ads planned and start 9 weeks out and switch every 3 weeks.

I would say give a wide swerve to any "Email Blasts". Complete waste of time (unless they are previous Customers/Backers).

4. I don't live in the USA so the whole Convention thing does not apply to me.

5. I think Epic D&D is such a niche I don't even know if anyone would be interested in any collaboration. So I honestly wouldn't know where to start. I did have a YouTuber (Master of Mazes) reach out to do a preview which I was happy to do. But he is just starting out and only had around 20 followers.

6. Again Epic D&D is such a niche its tricky to find that audience. Though there is the fairly new Reddit forum which is slowly gaining traction.

7. Yes there are always going to be a handful of trolls and haters. What no one told me was how many scammers will approach you when you sign up as a company on Facebook. I mean the numbers have died down now, but had at least 20 scammers and/or crank messages from people pretending to be Meta employees telling me my Facebook page is about to be shut down.

If I had to give very small Publishers like myself any advice it would be to use DrivethruRPG for Fulfillment. Drivethru take no money from your Kickstarter at all. You don't have the hassle of Pledge Manager and all the Shipping-related side of things. You don't have the hassle of the Printing side of things - frankly I don't see how that can be profitable unless you know you are selling at least 500 physical books which is harder than it looks.

Right now the main problem is balancing the time spent finishing the book with time spent doing any social media posting/getting new Ads ready/previews and all that stuff.

But we will see how this first Kickstarter goes and then strive to do better next time.

Best of luck to all the Creators out there (big and small).
 

Thanks for the heads up Distracted DM and hey there Melina.Vortex. I am approx. 30 days out from my first Kickstarter: God Rules: Player's Guide. All a bit daunting, but like you I believe I have a good book.

1. I have basically done everything myself. I'm not expecting to make a profit from the Kickstarter itself (due to art costs), but hopefully the post-Kickstarter sales on DrivethruRPG will eventually get the book to turn a profit and I'll learn my budgeting lesson for future books.

2. What percentage of Backers did you get after the first 3 days? +10%, +20%?

3. I have totally botched my social media side of things (another lesson learnt).

However, I did learn how to do my own Meta Ads (which are very tricky and took a good 3-4 days of study to get right, some very good YouTube videos on the matter by Ben Heath) and they have probably gained me 75% of my sign-ups on the Pre-Launch page.

Though I have now run into Ad fatigue after 3 weeks of running the same Advert. But I was getting really good sign-up numbers for the amount of money spent after my initial 8 days of A/B testing (where I was spending £10/day) to find out which Ads worked best, then I dropped to £6/day for 4 weeks and was getting the good results up until the 4th week. So when I do it again, I'll have 3 different Ads planned and start 9 weeks out and switch every 3 weeks.

I would say give a wide swerve to any "Email Blasts". Complete waste of time (unless they are previous Customers/Backers).

4. I don't live in the USA so the whole Convention thing does not apply to me.

5. I think Epic D&D is such a niche I don't even know if anyone would be interested in any collaboration. So I honestly wouldn't know where to start. I did have a YouTuber (Master of Mazes) reach out to do a preview which I was happy to do. But he is just starting out and only had around 20 followers.

6. Again Epic D&D is such a niche its tricky to find that audience. Though there is the fairly new Reddit forum which is slowly gaining traction.

7. Yes there are always going to be a handful of trolls and haters. What no one told me was how many scammers will approach you when you sign up as a company on Facebook. I mean the numbers have died down now, but had at least 20 scammers and/or crank messages from people pretending to be Meta employees telling me my Facebook page is about to be shut down.

If I had to give very small Publishers like myself any advice it would be to use DrivethruRPG for Fulfillment. Drivethru take no money from your Kickstarter at all. You don't have the hassle of Pledge Manager and all the Shipping-related side of things. You don't have the hassle of the Printing side of things - frankly I don't see how that can be profitable unless you know you are selling at least 500 physical books which is harder than it looks.

Right now the main problem is balancing the time spent finishing the book with time spent doing any social media posting/getting new Ads ready/previews and all that stuff.

But we will see how this first Kickstarter goes and then strive to do better next time.

Best of luck to all the Creators out there (big and small).
First of all: Good luck on your campaign. I know how exiting and exhausting this time is! Take good care of yourself!

2. We got 45% in the first 2 days. The mid-campaign was very slow until we got a shout-out from Atlas Games and in the last 3 days, we got another 20%.

4. We're not in the USA either. We went to the UKGE and do smaller, German conventions.

5/6: How do you define epic D&D?

As for DTRG: we have our first book there as well, but don't make any sales. Mostly, people buy from our own shop. Also: I don't like their printing quality. But, I have to admit: I am a complete snob, when it comes to printing. ;-)

Again: good luck! I have checked out your campaign. It looks great and very professional!
 

Hello again Melina, thanks for the quick reply (understanding now you are not in North America otherwise you'd still be asleep).

First of all: Good luck on your campaign.

Thanks, I'll take all the well wishes I can get

I know how exiting and exhausting this time is!

I think it suits someone who is good at multi-tasking...and I am the total opposite of that. :oops:

Take good care of yourself!

Thanks Melina. I'll be fine though.

2. We got 45% in the first 2 days. The mid-campaign was very slow until we got a shout-out from Atlas Games and in the last 3 days, we got another 20%.

I think most people say its 50% in the first 3 days, so that seems about average.

4. We're not in the USA either. We went to the UKGE and do smaller, German conventions.

I'm in Belfast here so I'm not sure the travel costs to a single Convention (unless I was going there for fun) would be worth any bump.

5/6: How do you define epic D&D?

Endgame content for either the Epic Tier (Levels 17-20) or higher tiers (that I have created) like the Immortal Tier. Its basically content to enable ANY fictional universe or character to be converted to 5th Edition D&D without nerfing its power.

As for DTRG: we have our first book there as well, but don't make any sales. Mostly, people buy from our own shop.

I've been looking into that option but setting it all up seems to be an annoying hassle. Drivethru take 30% from me and I would need to sell around 30 books on my own website just to get to get to parity with the additional fees of selling on my own website. Which would be possible but if I am also selling on Drivethru then the bulk of sales are likely to come from there.

Also: I don't like their printing quality. But, I have to admit: I am a complete snob, when it comes to printing. ;-)

Understandable Melina. Their standard quality is not up to industry standard, though I have seen reviews that their Premium quality IS on par with the likes of WotC etc. Of course their Premium quality means +30% to costs.

Ideally I would rather get the books printed myself. But I don't see how that is ever profitable with numbers under 500 copies?

Again: good luck! I have checked out your campaign. It looks great and very professional!

Thank you so much. I am still a complete novice in so may areas but I come from a design background so maybe that helps a little.
 


though I have seen reviews that their Premium quality IS on par with the likes of WotC etc.
It is not. POD (even premium quality) doesn’t come close to the quality of an offset print run. We always do a pod preview copy for ourselves and for marketing (see the shiny book!) before we commission the offset print run, and holding the two next to each other really highlights the quality difference.
 

Hello again Melina, thanks for the quick reply (understanding now you are not in North America otherwise you'd still be asleep).

Yup. Sitting in Germany in front of my desk.
But we travelled to the UKGE from here. Yes, it was rather an investment, but I am glad we went.
Just to give you an example of how things can turn out:

A friend convinced me to become active on Reddit (which I did not use before.)
=> I posed (amongst others) about our having a stand at the UKGE
=> another RPG and VTT creator (Hedron) saw the post and dropped by at the stand. We got into talking and he liked our first book that we sold.
=> they supported our campaign as retailers and we decided to put our products on their VTTT
=> now we are talking about a more permanent collaboration that will help us be more present on the US market without having to travel to cons there.

So: this was absolutely worth it! :-)
 

It is not. POD (even premium quality) doesn’t come close to the quality of an offset print run. We always do a pod preview copy for ourselves and for marketing (see the shiny book!) before we commission the offset print run, and holding the two next to each other really highlights the quality difference.

Hey Morrus, I have not got to hold a Premium Quality DrivethruRPG book myself yet, though I did a test print of my previous book and I agree its a massive difference between offset and Drivethru's standard quality. Though I am sure I saw a Youtube review recently where the reviewer said the Premium Print quality was on par with a WotC book. Sad to hear that is not the case.

As I said to Melina I am not sure how Offset Printing can be profitable when you are printing less than 500 copies. Are the companies doing this that can make it profitable?
 

Hey Morrus, I have not got to hold a Premium Quality DrivethruRPG book myself yet, though I did a test print of my previous book and I agree its a massive difference between offset and Drivethru's standard quality. Though I am sure I saw a Youtube review recently where the reviewer said the Premium Print quality was on par with a WotC book. Sad to hear that is not the case.

As I said to Melina I am not sure how Offset Printing can be profitable when you are printing less than 500 copies. Are the companies doing this that can make it profitable?
Forgot to answer this question: Yes, 500 is the minimum printing quantity. And then you have to sell these.
We printed 600 copies of our first book and still have quite a few copies sitting here. So, yes: not profitable yet.
 

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