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Community
General Tabletop Discussion
*Pathfinder & Starfinder
I would like a CR estimate.
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<blockquote data-quote="Lord Zardoz" data-source="post: 3338280" data-attributes="member: 704"><p>I recently used some customized Fiendish Goblins in combat against my players. They turned out to be much more effective than I had expected them to be. Part of it was I was simply rolling absurdly well. The other part of it is that I shuffled some stats around, dumping more into Str and Dex.</p><p></p><p>Anyway, I would like to know what you think the CR of these Fiendish Goblins ought to be.</p><p></p><p>Fiendish Goblin: Small (Goblinoid); HD 1d8+1; HP: 5; Init +3(Dex); </p><p>Spd 30ft; AC 17 touch 14, Flatfooted 14 (+1 Sz, +3 Dex ,+2 Leather Armour, +1 Light Shield); </p><p>Bab/Gpl +1/-1; Atk +4 Morningstar 1d6+2, (B/P), +6 Javelin 1d4+2, Range Inc 30 Ft (P);</p><p>SU Smite Good 1 / day; SQ Resist Cold / Fire 5, Spell Resist 6, Dark Vision 60ft;</p><p>AL NE, Saves Fort +3, Ref +2, Will –1; Str 14, Dex 16, Con 12, Int 10, Wis 9, Cha 6; </p><p>Skills: Hide +7, Listen +2, Move Silently +7, Ride +4, Spot +2; Feats: Wpn Focus (javelin)</p><p>Eqp: Leather, Small Shield, Small Morningstar, 3 Small Javelins;</p><p></p><p>Anyway, the bumps to Str and Dex are what really put them over the standard goblins. The goblins they are based off of would have Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6; </p><p></p><p>How much do the enhanced Str and Dex affect the CR, of at all?</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3338280, member: 704"] I recently used some customized Fiendish Goblins in combat against my players. They turned out to be much more effective than I had expected them to be. Part of it was I was simply rolling absurdly well. The other part of it is that I shuffled some stats around, dumping more into Str and Dex. Anyway, I would like to know what you think the CR of these Fiendish Goblins ought to be. Fiendish Goblin: Small (Goblinoid); HD 1d8+1; HP: 5; Init +3(Dex); Spd 30ft; AC 17 touch 14, Flatfooted 14 (+1 Sz, +3 Dex ,+2 Leather Armour, +1 Light Shield); Bab/Gpl +1/-1; Atk +4 Morningstar 1d6+2, (B/P), +6 Javelin 1d4+2, Range Inc 30 Ft (P); SU Smite Good 1 / day; SQ Resist Cold / Fire 5, Spell Resist 6, Dark Vision 60ft; AL NE, Saves Fort +3, Ref +2, Will –1; Str 14, Dex 16, Con 12, Int 10, Wis 9, Cha 6; Skills: Hide +7, Listen +2, Move Silently +7, Ride +4, Spot +2; Feats: Wpn Focus (javelin) Eqp: Leather, Small Shield, Small Morningstar, 3 Small Javelins; Anyway, the bumps to Str and Dex are what really put them over the standard goblins. The goblins they are based off of would have Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6; How much do the enhanced Str and Dex affect the CR, of at all? END COMMUNICATION [/QUOTE]
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I would like a CR estimate.
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