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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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I would like some feedback on a monster, please!
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<blockquote data-quote="Mesh Hong" data-source="post: 4806735" data-attributes="member: 73463"><p><span style="color: white">If this is going to be a final showdown you might want a slightly more interesting main bad guy.</span></p><p> </p><p>I have taken the liberty of redesigning your creature, trying to keep to the themes you have suggested.</p><p> </p><p><span style="color: white">How about something like:-</span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Deeptouched Monstrosity</span></span></strong><span style="font-family: 'Verdana'"> Level 5 Elite Controller (Leader) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Aberrant Humanoid XP 400 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +1 <strong>Senses</strong> Perception +11, low light vision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Weird Menace</span></strong><span style="font-family: 'Verdana'"> (fear) aura 1; enemies inside inside at least 2 Weird </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Menace auras take a -1 penalty to all defences </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Psychic Field</span></strong><span style="font-family: 'Verdana'"> (psychic, when bloodied) aura 1; All enemies entering or </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">starting their turn inside aura take 2 psychic damage </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 120; <strong>Bloodied</strong> 60; <strong>see Psychic Defence</strong> </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 21; <strong>Fortitude</strong> 19, <strong>Reflex</strong> 17, <strong>Will</strong> 19 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 psychic </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, swim 5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Claw Swipe</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 1d10+2 damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Frenzied Slashing</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 attacks; attack +10 vs. AC; 1d8+2 damage; if a target is hit by 2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attacks it is also knocked prone </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Enthralling Gaze</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> gaze, psychic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 5; does not provoke opportunity attacks; attack +9 vs. Will; 1d4+4 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">psychic damage; on hit target is dominated (save ends); Monstrosity may </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">only dominate 1 target at a time, if it dominates a new target the original </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is immediately released </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Chains of the Sea</strong> (Standard; encounter) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> psychic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area Burst 2 within 15; enemies only; attack +8 vs. Will; 1d6+4 psychic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is immobilised (save ends) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Hustle Thralls</span></strong><span style="font-family: 'Verdana'"> (Move; encounter) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; 2 target Thralls may make an immediate free move action </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Psychic Defence</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> psychic, when bloodied </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When bloodied Monstrosity's Psychic Field aura actives as an immediate </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">free action </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> deep speech, telepathy 10 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +9, Intimidate +9 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 15 (+4) <strong>Dex</strong> 8 (+1) <strong>Wis</strong> 18 (+6) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 12 (+3) <strong>Int</strong> 15 (+4) <strong>Cha</strong> 15 (+4) </span></span></p><p> </p><p> </p><p>For your minions I would probably change the <strong>Relentless Mob</strong> power to 2 adjacent enemies rather than 3. As minions do not last very long and they need all the help they can get.</p><p> </p><p>I have also just noticed that you have increased their AC by 2 from 19 to 21. As I don't know the level of your group I cannot comment on how appropriate this is, but it <em>should</em> be ok, just check it against your players attack values.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4806735, member: 73463"] [COLOR=white]If this is going to be a final showdown you might want a slightly more interesting main bad guy.[/COLOR] I have taken the liberty of redesigning your creature, trying to keep to the themes you have suggested. [COLOR=white]How about something like:-[/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Deeptouched Monstrosity[/SIZE][/FONT][/B][FONT=Verdana] Level 5 Elite Controller (Leader) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Aberrant Humanoid XP 400 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +1 [B]Senses[/B] Perception +11, low light vision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Weird Menace[/FONT][/B][FONT=Verdana] (fear) aura 1; enemies inside inside at least 2 Weird [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Menace auras take a -1 penalty to all defences [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Psychic Field[/FONT][/B][FONT=Verdana] (psychic, when bloodied) aura 1; All enemies entering or [/FONT][/COLOR] [COLOR=white][FONT=Verdana]starting their turn inside aura take 2 psychic damage [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 120; [B]Bloodied[/B] 60; [B]see Psychic Defence[/B] [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 21; [B]Fortitude[/B] 19, [B]Reflex[/B] 17, [B]Will[/B] 19 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 psychic [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, swim 5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Claw Swipe[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 1d10+2 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Frenzied Slashing[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]2 attacks; attack +10 vs. AC; 1d8+2 damage; if a target is hit by 2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attacks it is also knocked prone [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Enthralling Gaze[/B] (Standard; recharge :5::6:) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] gaze, psychic [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 5; does not provoke opportunity attacks; attack +9 vs. Will; 1d4+4 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]psychic damage; on hit target is dominated (save ends); Monstrosity may [/COLOR][/FONT] [FONT=Verdana][COLOR=white]only dominate 1 target at a time, if it dominates a new target the original [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is immediately released [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Chains of the Sea[/B] (Standard; encounter) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] psychic [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Area Burst 2 within 15; enemies only; attack +8 vs. Will; 1d6+4 psychic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is immobilised (save ends) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Hustle Thralls[/FONT][/B][FONT=Verdana] (Move; encounter) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 10; 2 target Thralls may make an immediate free move action [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Psychic Defence[/FONT][/B][FONT=Verdana] (Immediate Reaction) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] psychic, when bloodied [/FONT][/COLOR] [FONT=Verdana][COLOR=white]When bloodied Monstrosity's Psychic Field aura actives as an immediate [/COLOR][/FONT] [FONT=Verdana][COLOR=white]free action [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] deep speech, telepathy 10 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +9, Intimidate +9 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 15 (+4) [B]Dex[/B] 8 (+1) [B]Wis[/B] 18 (+6) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 12 (+3) [B]Int[/B] 15 (+4) [B]Cha[/B] 15 (+4) [/FONT][/COLOR] For your minions I would probably change the [B]Relentless Mob[/B] power to 2 adjacent enemies rather than 3. As minions do not last very long and they need all the help they can get. I have also just noticed that you have increased their AC by 2 from 19 to 21. As I don't know the level of your group I cannot comment on how appropriate this is, but it [I]should[/I] be ok, just check it against your players attack values. [/QUOTE]
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