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General Tabletop Discussion
*Dungeons & Dragons
I would like to play a Homebrew Race. Could I have your thoughts please?
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<blockquote data-quote="MarkB" data-source="post: 6986045" data-attributes="member: 40176"><p>Multiclassing to Cleric is certainly possible, but Clone is a Wizard spell so you don't need to take Cleric levels to access it.</p><p></p><p></p><p></p><p>You would not be able to simply 'de-animate' an undead that you have created, but if you kill the undead creature while leaving its corpse intact, it should be possible to raise the character.</p><p></p><p></p><p></p><p>Playing a sorcerer as a necromancer is simply a matter of choosing some appropriate spells - but the class doesn't have any specific features or subclasses to boost your necromantic capabilities. That's largely true for the Warlock too, but you might be able to discuss with your DM choosing an otherworldly patron other than the options in the book, one that would be appropriate for a necromancer, and coming up with some suitably thematic benefits.</p><p></p><p></p><p></p><p>Despite having their own Fear ability, dragons are not themselves resistant to fear, so yes. However, most dragons have Legendary Resistance, which can make it difficult to tag them with any effect that allows a saving throw.</p><p></p><p></p><p></p><p>That's a neat character concept. It works well to support the race's natural traits.</p><p></p><p></p><p></p><p>Generally speaking, summoned creatures aren't worth XP by themselves, because their challenge is factored into the XP value of the opponent who summoned them. So your party would earn no XP for killing your summoned creatures unless they also killed your character.</p></blockquote><p></p>
[QUOTE="MarkB, post: 6986045, member: 40176"] Multiclassing to Cleric is certainly possible, but Clone is a Wizard spell so you don't need to take Cleric levels to access it. You would not be able to simply 'de-animate' an undead that you have created, but if you kill the undead creature while leaving its corpse intact, it should be possible to raise the character. Playing a sorcerer as a necromancer is simply a matter of choosing some appropriate spells - but the class doesn't have any specific features or subclasses to boost your necromantic capabilities. That's largely true for the Warlock too, but you might be able to discuss with your DM choosing an otherworldly patron other than the options in the book, one that would be appropriate for a necromancer, and coming up with some suitably thematic benefits. Despite having their own Fear ability, dragons are not themselves resistant to fear, so yes. However, most dragons have Legendary Resistance, which can make it difficult to tag them with any effect that allows a saving throw. That's a neat character concept. It works well to support the race's natural traits. Generally speaking, summoned creatures aren't worth XP by themselves, because their challenge is factored into the XP value of the opponent who summoned them. So your party would earn no XP for killing your summoned creatures unless they also killed your character. [/QUOTE]
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Community
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I would like to play a Homebrew Race. Could I have your thoughts please?
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