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General Tabletop Discussion
D&D Older Editions
I would rather not have 4e combat "powers" in D&D Next
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<blockquote data-quote="Essenti" data-source="post: 5948134" data-attributes="member: 100205"><p>The playtest is not representative of the end-all-be-all rules for 5e. Just because the playtest did not include modularity does not mean modularity has been thrown out the window. Especially since it was testing out aspects of the core mechanic only. We just haven't yet seen the modularity WoTC was talking about in their 5e design philosophy.</p><p></p><p>We have the first iteration of the playtest, but we should not lose sight of the lofty goals of 5e. Gamers need to drop the "I want mine and you can go hang" mentality. It is stifling, trite, and opposite of the design goals of 5e.</p><p></p><p>I'm not a fan of 4e AEDU powers, for many of the same reasons that were stated by the OP. But... I wouldn't freak out if there were modules or options included in 5e that enable that kind of play. If the modularity of the final product allows me to easily use them or lose them, as I see fit, that's fine by me. I am not averse to having the game able to support multiple styles of play that differ from my own, so long as I can play the game the way I like to play.</p><p></p><p>For the record, I agree that something like AEDU should not be in the CORE. But I also believe that something similar (better yet, an improved and sensible version of AEDU) is included in a module enabling that kind of play.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Essenti, post: 5948134, member: 100205"] The playtest is not representative of the end-all-be-all rules for 5e. Just because the playtest did not include modularity does not mean modularity has been thrown out the window. Especially since it was testing out aspects of the core mechanic only. We just haven't yet seen the modularity WoTC was talking about in their 5e design philosophy. We have the first iteration of the playtest, but we should not lose sight of the lofty goals of 5e. Gamers need to drop the "I want mine and you can go hang" mentality. It is stifling, trite, and opposite of the design goals of 5e. I'm not a fan of 4e AEDU powers, for many of the same reasons that were stated by the OP. But... I wouldn't freak out if there were modules or options included in 5e that enable that kind of play. If the modularity of the final product allows me to easily use them or lose them, as I see fit, that's fine by me. I am not averse to having the game able to support multiple styles of play that differ from my own, so long as I can play the game the way I like to play. For the record, I agree that something like AEDU should not be in the CORE. But I also believe that something similar (better yet, an improved and sensible version of AEDU) is included in a module enabling that kind of play. :) [/QUOTE]
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I would rather not have 4e combat "powers" in D&D Next
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