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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I would rather not have 4e combat "powers" in D&D Next
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<blockquote data-quote="OnlineDM" data-source="post: 5948595" data-attributes="member: 90804"><p>That's fine - you don't want any "powers" at all. That's a totally valid opinion, and one I'm glad you articulated. The original post only harped on encounter powers in particular, and there's a difference between "I hope D&D Next gets rid of encounter powers" and "I hope D&D Next gets rid of the whole concept of powers."</p><p></p><p>The original post sounded like the former, but your clarification explains that, for you at least (and possibly for the OP as well), it's really the latter. I think that's a useful clarification.</p><p></p><p>For me, I can understand why a lot of people don't like encounter powers, and I would probably be fine if they weren't part of D&D Next or were solely an "out in the wings" module. At-will powers, though, I do like. Non-magic dailies could go either way for me.</p><p></p><p>I think it's likely that the system of maneuvers you talk about is probably the way D&D Next will go with the base game. However, I'm a fan of giving players who want more tactical options (in a tactical module, not necessarily the base game) some more codified options of, "Because you have chosen option X, you now have the ability to do Cool Thing Y."</p><p></p><p>I think that's a cool thing to have in the game. I respect that you feel differently.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5948595, member: 90804"] That's fine - you don't want any "powers" at all. That's a totally valid opinion, and one I'm glad you articulated. The original post only harped on encounter powers in particular, and there's a difference between "I hope D&D Next gets rid of encounter powers" and "I hope D&D Next gets rid of the whole concept of powers." The original post sounded like the former, but your clarification explains that, for you at least (and possibly for the OP as well), it's really the latter. I think that's a useful clarification. For me, I can understand why a lot of people don't like encounter powers, and I would probably be fine if they weren't part of D&D Next or were solely an "out in the wings" module. At-will powers, though, I do like. Non-magic dailies could go either way for me. I think it's likely that the system of maneuvers you talk about is probably the way D&D Next will go with the base game. However, I'm a fan of giving players who want more tactical options (in a tactical module, not necessarily the base game) some more codified options of, "Because you have chosen option X, you now have the ability to do Cool Thing Y." I think that's a cool thing to have in the game. I respect that you feel differently. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I would rather not have 4e combat "powers" in D&D Next
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