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I6: Ravenloft (adapted to 3.x) - OOC Thread - CALLING MY PLAYERS!
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<blockquote data-quote="kinem" data-source="post: 4784447" data-attributes="member: 24234"><p>This is mechanics only so far; I will add flavor text.</p><p></p><p>Let me know what you think.</p><p></p><p>Ryan Lester, NG male human duskblade 6</p><p>favorite saying: "Duskblades are not overpowered?"</p><p></p><p>[sblock=stats]score/pts, bonus; 32 pts</p><p></p><p>str (18 w/goop + level-up) 15/8, +4</p><p>dex 16/10, +3</p><p>con 12/4, +1</p><p>int 14/6, +2</p><p>wis 10/2, +0</p><p>cha 10/2, +0</p><p></p><p>hp 8+5d8+6 = 44</p><p></p><p>BAB +6, grapple +10, saves Fort +7, Reflex +6, Will +8; move 20'</p><p></p><p>AC 24 (+6 armor, +1 natural, +3 dex, +1 dodge, +3 shield), touch 14, ff 17</p><p></p><p>Feats: dodge, power attack, combat casting<strong>, weapon focus (greatsword), iron will</strong></p><p><strong></strong></p><p><strong>att greatsword (2 hands w/buckler) +11/+6 melee (2d6+7, crit 19/x2)</strong></p><p><strong></strong></p><p><strong>with true strike + full power attack: +25 melee (2d6+19, crit 19/x2)</strong></p><p><strong></strong></p><p><strong>with shocking grasp (w/ att as std action): +5d6 electric</strong></p><p><strong></strong></p><p><strong>Skills (45 pts)</strong></p><p><strong>Str: Climb, Jump, Swim; Dex: Ride; Con: Concentration; Int: Craft, Know(any), Spellcraft; Wis: Sense Motive.</strong></p><p><strong></strong></p><p><strong>skills (ranks/tot): climb 9/8 (w/acp + kit), swim 9/-1 (w/acp), concentration 9/10 (14 combat casting), spellcraft 3/5, perform (mandolin) (cc) 4/6 (w/MW), sense motive 3/3, spot 0/0, listen 0/0, bluff 0/0, diplomacy (cc) 2/2</strong></p><p><strong></strong></p><p><strong>Spells Per Day (DC 12 + spell level)</strong></p><p><strong>0th 6, 1st 7, 2nd 3</strong></p><p><strong></strong></p><p><strong>Spells known: 2 0th, 5 1st, 2 2nd</strong></p><p><strong>0: disrupt undead (1d6 vs undead, 40' ray), touch of fatigue (-2 str & dex, 1 rnd/lev, Fort neg)</strong></p><p><strong>1: chill touch (1 rnd/lev), lesser deflect (immediate action, +2 deflection vs 1 att), Kelgore's fire bolt (5d6, 160', Reflex half, 1d6 ignores SR), shocking grasp (5d6 touch, +3 att vs metal), true strike</strong></p><p><strong>2: darkvision (60', 6 hr), swift invisibility (swift action, 1 round or until attack)</strong></p><p><strong></strong></p><p><strong>Arcane Attunement: Able to cast the following as Spell-like Abilities: Dancing Lights, Detect Magic, Flare, Ghost Sound, & Read Magic. Castable 5/day total. Does not count against the normal spell per day.</strong></p><p><strong></strong></p><p><strong>Armored Mage (medium armor & shield): ignore ASF%</strong></p><p><strong></strong></p><p><strong>Arcane Channeling (standard attack): As a Standard Attack, a Duskblade may cast a ‘touch attack’ spell and deliver the spell through a melee weapon attack. This action does not provoke an Attack of Opportunity. The spell’s casting time must be no more than 1 Standard Action.</strong></p><p><strong></strong></p><p><strong>Quick Cast, 1/day: The Duskblade may reduce the cast time of 1 spell per day to 1 Swift Action. The spell must have a casting time of 1 Standard Action.</strong></p><p><strong></strong></p><p><strong>Spell Power +2: If a Duskblade has injured an opponent in melee the current battle, he/she receives a +2 bonus on checks to overcome the Spell Resistance of that creature for the duration of the encounter.</strong></p><p><strong></strong></p><p><strong>Equipment:</strong></p><p><strong></strong></p><p><strong>+1 Koradian breastplate armor (+6 armor bonus, max dex 3, move 20', acp -5) 1700 sp</strong></p><p><strong>+1 Koradian buckler (+3 shield bonus, -1 att, acp -2), 1515 sp</strong></p><p><strong>amulet of natural armor +1, 2k</strong></p><p><strong>gauntlets of ogre power, +2 str, 4k</strong></p><p><strong>+1 greatsword, 2350 sp</strong></p><p><strong>cloak of resistance +1, 1k</strong></p><p><strong></strong></p><p><strong>antitoxin (x2) 100 sp</strong></p><p><strong>climber's kit (+2) 80 sp</strong></p><p><strong>MW mandolin 100 sp</strong></p><p><strong>potion of CLW (1d8+1) x2, 100 sp</strong></p><p><strong></strong></p><p><strong>backpack (+2 str for carry), 2 sp</strong></p><p><strong>rope, 50' silk, 10 sp</strong></p><p><strong>waterskin, 1 sp</strong></p><p><strong>rations, trail, 10 day, 5 sp</strong></p><p><strong>mirror, steel, 10 sp</strong></p><p><strong>ink, pen, paper (5), 10.1 sp</strong></p><p><strong>explorer's outfit, 10 sp</strong></p><p><strong>bedroll, 0.1 sp</strong></p><p><strong>6 sp, 8 cp</strong></p><p><strong></strong></p><p><strong>tot 13000[/sblock]</strong></p></blockquote><p></p>
[QUOTE="kinem, post: 4784447, member: 24234"] This is mechanics only so far; I will add flavor text. Let me know what you think. Ryan Lester, NG male human duskblade 6 favorite saying: "Duskblades are not overpowered?" [sblock=stats]score/pts, bonus; 32 pts str (18 w/goop + level-up) 15/8, +4 dex 16/10, +3 con 12/4, +1 int 14/6, +2 wis 10/2, +0 cha 10/2, +0 hp 8+5d8+6 = 44 BAB +6, grapple +10, saves Fort +7, Reflex +6, Will +8; move 20' AC 24 (+6 armor, +1 natural, +3 dex, +1 dodge, +3 shield), touch 14, ff 17 Feats: dodge, power attack, combat casting[B], weapon focus (greatsword), iron will att greatsword (2 hands w/buckler) +11/+6 melee (2d6+7, crit 19/x2) with true strike + full power attack: +25 melee (2d6+19, crit 19/x2) with shocking grasp (w/ att as std action): +5d6 electric Skills (45 pts) Str: Climb, Jump, Swim; Dex: Ride; Con: Concentration; Int: Craft, Know(any), Spellcraft; Wis: Sense Motive. skills (ranks/tot): climb 9/8 (w/acp + kit), swim 9/-1 (w/acp), concentration 9/10 (14 combat casting), spellcraft 3/5, perform (mandolin) (cc) 4/6 (w/MW), sense motive 3/3, spot 0/0, listen 0/0, bluff 0/0, diplomacy (cc) 2/2 Spells Per Day (DC 12 + spell level) 0th 6, 1st 7, 2nd 3 Spells known: 2 0th, 5 1st, 2 2nd 0: disrupt undead (1d6 vs undead, 40' ray), touch of fatigue (-2 str & dex, 1 rnd/lev, Fort neg) 1: chill touch (1 rnd/lev), lesser deflect (immediate action, +2 deflection vs 1 att), Kelgore's fire bolt (5d6, 160', Reflex half, 1d6 ignores SR), shocking grasp (5d6 touch, +3 att vs metal), true strike 2: darkvision (60', 6 hr), swift invisibility (swift action, 1 round or until attack) Arcane Attunement: Able to cast the following as Spell-like Abilities: Dancing Lights, Detect Magic, Flare, Ghost Sound, & Read Magic. Castable 5/day total. Does not count against the normal spell per day. Armored Mage (medium armor & shield): ignore ASF% Arcane Channeling (standard attack): As a Standard Attack, a Duskblade may cast a ‘touch attack’ spell and deliver the spell through a melee weapon attack. This action does not provoke an Attack of Opportunity. The spell’s casting time must be no more than 1 Standard Action. Quick Cast, 1/day: The Duskblade may reduce the cast time of 1 spell per day to 1 Swift Action. The spell must have a casting time of 1 Standard Action. Spell Power +2: If a Duskblade has injured an opponent in melee the current battle, he/she receives a +2 bonus on checks to overcome the Spell Resistance of that creature for the duration of the encounter. Equipment: +1 Koradian breastplate armor (+6 armor bonus, max dex 3, move 20', acp -5) 1700 sp +1 Koradian buckler (+3 shield bonus, -1 att, acp -2), 1515 sp amulet of natural armor +1, 2k gauntlets of ogre power, +2 str, 4k +1 greatsword, 2350 sp cloak of resistance +1, 1k antitoxin (x2) 100 sp climber's kit (+2) 80 sp MW mandolin 100 sp potion of CLW (1d8+1) x2, 100 sp backpack (+2 str for carry), 2 sp rope, 50' silk, 10 sp waterskin, 1 sp rations, trail, 10 day, 5 sp mirror, steel, 10 sp ink, pen, paper (5), 10.1 sp explorer's outfit, 10 sp bedroll, 0.1 sp 6 sp, 8 cp tot 13000[/sblock][/B] [/QUOTE]
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I6: Ravenloft (adapted to 3.x) - OOC Thread - CALLING MY PLAYERS!
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